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Poorly-executed but cool on paper concepts in Transformers fiction

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Poorly-executed but cool on paper concepts in Transformers fiction

Postby Evil Eye » Wed Apr 06, 2022 7:16 pm

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So lots of cool ideas have been used in Transformers media over the years...but not all of them have been done as well as they could be. Sometimes, there are good ideas that get used, but rather badly or at least somewhat disappointingly. Things like the KSI drones and Galvatron in AoE (artificial Transformers? Cool! Making them all wordless cannon-fodder and killing them all off in a China-pandering battle sequence? Not so cool...), a huge amount of ideas in Energon, etc. You get the point- some things deserve to be done better than they were.

So anyway, what's your pet peeve "I wish they'd done that idea better" thing?

Myself? I'd say Functionism, from IDW 1.0. The idea of exploring Cybertronian philosophy, particularly with regards to transformation and alt-mode choice itself, is a fantastic idea. The problem is that it was not exactly done...amazingly. What could have been an interesting, thought-provoking concept was basically turned into a rather one-dimensional "bad guy ideology" with heavy hints of "What if religion...LE BAD?" amongst other nonsense. I could go on a huge rant but basically the whole thing was very ham-fisted, and could have been done a hell of a lot better.

In fact, here's an idea for how it could have been done better.
(Note that this isn't meant to fit into IDW's chronology, continuity or whatever and is basically an excerpt from an original TF story that doesn't actually exist.)
Functionism, at its core, was a fundamentally sound and sensible philosophy, stating that “Function follows form, and form follows function”. Simply put, it was the belief that a Transformer’s role in society should be decided by their strengths and qualities, specifically with regards to alternate modes. So if a Transformer turned into a bulldozer, they would be best able to serve the community by working in construction, rather than a different position that they would not be as capable at that could be fulfilled by someone with a more suitable form. Likewise, ideally Transformers would choose alternate modes that would be useful, contribute to society and would fill gaps in the population; so if a community had a need for sanitation, then a street-sweeper alternate mode would be encouraged as an example.

For a long time, Functionism was simply regarded as common sense- after all, if you transform into a tank, you’re probably not going to be a particularly good mail-bot, and if the city needs welders then turning into a sports car is a bit selfish. However, it was not without a vocal minority of opponents; some believed it to be oppressive and restrictive, with Functionist governance pushing for particular alt-modes depending on requirements meaning ‘bots might have to take forms they didn’t want. There was also the argument that it would encourage discrimination against certain alternate forms (in spite of actual altmode-hate being something considered absurd even by the most vehement Functionist, as one of the mainstays of Functionist thought being that every form has a purpose).

This came to a head during what came to be known as “The Luna 3 Incident”. Cybertron’s third moon, Luna 3 was once a bountiful source of rare minerals and energon isotopes, making it vital for Cybertron’s industry and economy. As such, the “Lunabot” caste was established with the role of reaching, exploring, mining and generally managing the satellite. These ‘bots were well-respected, worked hard and considered essential for the wellbeing of Cybertron. Unfortunately, this all ended when Luna 3 unexpectedly disappeared under mysterious circumstances, if a moon disappearing can ever be considered anything other than mysterious. (This was later discovered to be due to a backroom deal in a rogue element of the Senate getting Luna 3 sold on the black market but that’s a whole other story…)

Not only was the entire satellite and its rich supply of materials now gone, but the Lunabots that hadn’t been vanished along with Luna-3 were now effectively obsolete, as the other two moons were mostly useless. Now equipped with highly specialized alternate modes for a role that no longer existed, and with compensation minimal due to the horrendous impact on the Cybertronian economy Luna 3’s disappearance had, the Lunabots were not very happy. Attempts to placate the angry astronauts with offers of free alt-mode conversion and priority given to their reassignment to other jobs only inflamed things further- the Lunabots viewed it as a rather paltry offering given that their entire way of life had just gone kaput, whilst other ‘bots felt that the offers being made to them were too great and that the Senate should have focused on finding a new way of solving the material crisis over soothing the tempers of disgruntled workers. This of course led to immense social friction, eventually resulting in a horrendous series of violent riots and borderline civil war.

When the dust settled and everyone had stopped punching each other, it was decided by the rather incompetent Industrial Secretary, one Proteus Minor, that clearly the problem was an over-adherence to Functionist rhetoric and that anyone should be able to pick any alternate mode they wanted and would be allowed to take up any profession they desired, regardless of how well their chassis suited their chosen role. This went about as well as could be expected, and with absolutely no attempt being made to encourage ‘bots to adopt actually useful alt-modes rather than just comfy/cool ones, combined with nobody wanting to do unglamourous jobs and the previously mentioned material crisis caused by Luna 3 vanishing, Cybertronian society quickly fell apart, entering the deepest recession in its entire history (ironic considering half the population were now sports cars). Scant records survive from this era, in part due to a lack of archivists and the data-slab altmode becoming highly unfashionable, but safe to say it wasn’t very good.

Something had to be done. So when Proteus Minor was replaced in his post by Zeta Minor, he decided he was going to fix the problem once and for all. A firm believer in Functionism, Zeta believed that if Proteus’ “Alt-Mode Freedom” had almost ruined the planet, then “Fundamentalist Functionism” would save it.

This effectively resulted in draconian laws being put into place regarding alt-mode and working classes. From this point on, he said, Cybertronians would be assigned their role and alt-mode by the “Functionist Council”, a selection of twelve Transformers (and their assorted Functionary underlings) whose job it was to try and excavate Cybertron from the metaphorical pit it had gotten stuck in.

This was not viewed particularly well. Whilst done with the best of intentions, the authoritarian implementation of the policies was extremely unpopular, even amongst a lot of Functionists. At first, in spite of vocal opposition to the programme, the project went quite well, and relatively quickly the Cybertronian economy was reasonably well healed, at least compared to the diabolical state it had been in. This was helped by Zeta Minor scrutinizing every part of the process, down to providing low-cost or government-subsidized reformatting so that nobody would be “left behind”.

Regrettably, Zeta Minor was really the one holding everything together. Against his wishes, Zeta was assigned to a higher-ranked but completely different post, and the entire programme was left in the hands of the Functionist Council. This would have been harmless enough, as the Council had been hand-picked by Zeta, but when multiple members were replaced under rather odd circumstances, and a thirteenth member (jokingly referred to as “Thirteen-of-Twelve”) was picked as the effective leader of what was supposed to be an egalitarian ruling body, things completely went off the rails. The replacement members of the Council were more or less useless, and the remaining original members soon resigned from what they saw as a lost cause. This led to the already controversial plan being badly mismanaged, with legal loopholes and corruption letting ‘bots get away with totally unsuitable alt-modes for their profession (the “ornament class” scandal being a particularly noteworthy mess) whilst others were unfairly punished for ridiculous infractions, such as having the wrong colour hazard stripes on an otherwise totally fit for purpose forklift mode. Eventually the poor handling resulted in “Functionism” becoming a dirty word, and things threatened to become even worse than they had been under Proteus.

Things were finally solved upon the invention of the Reformatting Optimizer Device (or R.O.D), which allowed for instant reconfiguration of a Transformer’s alt-mode simply by scanning the desired vehicle or device (within reason). This revolutionary device meant that costly and lengthy reformatting procedures were mostly a thing of the past, and with changing alternate mode now almost trivial, a huge chunk of the problem went away. This breakthrough, along with Zeta being made Prime after Nominus’ untimely demise and the dissolution of the Functionist Council, marked the end of the “Function Blues” as they were known, and with it the debate surrounding Functionism became something of a relic.

It is worth noting that certain elements of the Functionist Council era have been rather exaggerated or outright fabricated, usually either by radical anti-Functionists or Decepticon agent provocateurs (often one and the same). Claims that Transformers with “redundant” alt-modes were rounded up and destroyed were blatantly untrue, for instance- whilst it was required to maintain a state-mandated alternate mode, those who transformed into something obsolete were generally just assigned new ones. In fact the biggest problem was the difficulty of getting ‘bots reformatted quickly enough, and whilst not adhering to alt-mode mandates was technically illegal, the law was very poorly enforced, in part due to Functionaries not wanting to appear discriminatory against those genuinely unable to be reformatted for whatever reason. In any event, the idea that if you turned into an obsolete vehicle that you would be abducted and melted down during this period is complete fiction.
Ha ha Transformers go brrrrr
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Re: Poorly-executed but cool on paper concepts in Transformers fiction

Postby TulioDude » Fri Apr 08, 2022 5:20 pm

Motto: "Never doubt the awesomess."
Weapon: Energo-Sword
Starscream ressurecting in Energon.He is big deal in the previous show,but he is mostly a new charcter.I will admit I haven't seen Energon fully,but what I saw I expected more characters to be impacted from his return.
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Re: Poorly-executed but cool on paper concepts in Transformers fiction

Postby snavej » Thu Apr 21, 2022 5:48 am

Motto: "Follow your instincts and your common sense."
What is meant by 'poorly-executed' here? Does it mean drawn badly, written badly, not stylish enough, logically incoherent, petered out, stopped suddenly, confusing, too complex, too simplistic, or whatever?

We could talk about mass-shifting, exotic weapons, 'genders', etc.
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Re: Poorly-executed but cool on paper concepts in Transformers fiction

Postby MaximalNui » Sat Apr 23, 2022 5:52 pm

I myself always thought Functionism would've worked as a great "Fair For Its Day" example: a concept that on modern Cybertron would be seen as repressive and backwards, but by the time it was created it was considered rather revolutionary and groundbreaking (helped by the original version being more nuanced, emphasising every alt-mode's value and utility and allowing exceptions for those who showed exceptional skill outside their designed function, with the modern version enforced by the elites simplifying the concept to the classist, opressive regime seen in the comic).

Anyway, I can think of a few ideas I wish had been more or better explored:
- a Transformers pantheon: I really love franchises and narratives which mix apparently incompatible visuals and genres, as well as worldbuilding and exploring fictional cultures, so the idea of Transformers having their own literal mythology, especially a real one, is very appealing to me. However, most storylines so far have abandoned any other gods and pantheons to focus almost exclusively on the Primus/Unicron/Thirteen narrative - and even then the latter are often reduced in terms of power and role, to the point only Vector Prime, Prima and The Fallen have kept their original "guardian and master of a multiversal force" schtick. The only exception was IDW1 and the Guiding Hand...and then they were revealed to have been just very ancient advanced Transformers, just as the Thirteen themselves were revealed to be warlords with legends completely fabricated by a time-displaced Shockwave.

- Machine Wars: okay, I know the line was rushed and had little behind it aside from "giving the G1 fans versions of their vehicle bots", but story-wise they could've given it something, even if it was just a couple paragraphs! We finally got a storyline later in BotCon 2013...and it ended up focusing on a clone war mixed with BM and G2 characters. Honestly, a much better plotline for me would be a cyberpunk version of the BW cartoon: two small crews stranded on an abandoned mechanical planet full of automated factories and machinery, which upgraded the crashlanded robots into their current forms, and the two sides fighting for control over the planet's facilities to either return to Cybertron or gain an upper hand on the greater War - maybe even with a remnant AI in a Vok-like role interfering and manipulating the events. I'd even throw in a joke about Starscream having a bigger toy over Megatron because the machines searched their memories and schematics for faults to improve on, and found much more material within Starscream's memories - basically, they made him bigger and stronger because he failed so much.

- Beast Machines and Robots in Disguise 2015: let's all agree that a sequel series that automatically decides to distance itself from the original is usually a bad idea. I actually like BM as its own series and for its themes, but even I admit that as a sequel it really falls apart by character inconsistencies alone. And the way RiD2015 completely ignored some very important points from Prime were really distracting (why couldn't Bee contact Unit:E or Fowler for help instead of operating completely in secret with a ragtag team from a junkyard? Why didn't he ever try to reach out to Raf or the other kids he bonded with even if just to keep in touch? Why did every major Decepticon try to contact Megatron to reform the Decepticons, and we never got the reformed Megatron finally getting through their thick heads he was done with the Decepticons?).

- The Revolution Hasbroverse: a crossover between every Hasbro action property? How can it not be cool?!...How about hastily retconning two previously unconnected series into a single universe, introducing most of the remaining properties through crossovers DCEU-style instead of taking the time to build interest and their mythology, and having the more "obscure" franchises like Visionaries so completely changed they might as well be a new franchise? Honestly, it could've even helped expand on both sides of GI Joe, with the main Joe-centric series based on more "grounded" iterations and the crossover series coupled with their more fantasctic fellow series exploring their more out-there concepts; instead they mixed it up with Transformers by having one of them as a Joe (and a Decepticon, of all bots) and jumped straight into the wilder soft-scifi events.

And a few honorary candidates:
- Kiss Players: honestly, I can't see it being "cool" in any way (and now that I think about it, "girls" kissing adult, million-year-old bots as a premise would always be creepy), but I could still see it working as a quirky, heavily anime-inspired Mecha/Magical Girl gag series. Heck, even the dark deconstructive nature of the actual manga could've worked! Unfortunately, any remaining goodwill towards this series was thoroughly squashed by heavy innuendo, very questionable artstyle and awful imagery.

- Rock Lords: only Transformers by buyout and retcon, but I honestly really like the concept and think this isn't as ridiculous as it seems. Part of it is because I think some of the ridicule comes from a misconception: only Nuggit is a robot that turns into a rock, everyone else is an alien that turns into a rock. It's basically an extreme, shapeshifting version of the mimesis we see in regular animals like stick insects or flower mantises; and with that perspective it's actually a scary concept: how safe are you in a planet where the very ground could be an enemy warrior?! One thing I can agree was a poor execution, though, was treating the rock-modes as a regular alt-mode, including "moving" by rolling and tumbling around. Frankly, it would be better to focus entirely on the camouflage aspect as I described, or treat it as a protective, stand-by mode for when they were injured enough (like in Gargoyles, or the beast modes of BW, or, for those who live in Brazil, Recreio's first RockAnimal series).
Last edited by MaximalNui on Tue Apr 26, 2022 4:11 pm, edited 1 time in total.
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Re: Poorly-executed but cool on paper concepts in Transformers fiction

Postby TulioDude » Sun Apr 24, 2022 11:22 am

Motto: "Never doubt the awesomess."
Weapon: Energo-Sword
MaximalNui wrote: or, for those who live in Brazil, Recreio's first RockAnimal series.


Image
Silverwing wrote:Also, I feel compelled to give the obligatory: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay: :michaelbay:
One for each year of the Movieverse's decade strong tenure. Here's to a few more explosive years!


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Re: Poorly-executed but cool on paper concepts in Transformers fiction

Postby MaximalNui » Tue Apr 26, 2022 4:34 pm

TulioDude wrote:
MaximalNui wrote: or, for those who live in Brazil, Recreio's first RockAnimal series.


Image

...huh, wasn't actually expecting anyone to recognise the name. Good to find another fan!

Another concept that could've been better developed: Decepticon Pretenders (minus Stranglehold, plus Longtooth). For starters, even though the whole idea behind the Pretenders is to pass as organic creatures and hide among native Earth species, they chose giant monstruous forms that could never go unnoticed (well, maybe on the G1 cartoon, which was apparently canon with Inhumanoids). However, they still could've been a great opportunity for worldbuilding, if these shells were based on other alien species and worlds, where they needed to disguise as natives because for some reason their regular alt-modes would not work as disguises (for example, a post-apocalyptic world of undead for Bludgeon, or a pre-industrial reptilian planet for Iguanus, or a mystical technology-destroying realm for Skullgrin). Instead, they're just giant organic monsters that are somehow supposed to help them hide better on Earth.
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