Regarding Astrotrain's third mode, it looks like it's designed more as an outright train than a singular locomotive. Kinda-sorta reminds me of the train on Macbeth in Star Fox 64. Although frankly it looks more like a battleship than anything that runs on rails.
kurthy wrote:Deadput wrote:kurthy wrote:
Galvatron should have skipped the horrendous third mode that creates problems with the other two modes. Broadside has a similar problem in that they only attempted a third mode. Both of those, they added one solid piece to make it a jet. Add in that conversion from carrier to robot is spread his legs, flip the back down, and stand him up. Not exactly the complexity I'd prefer in a Voyager.
I don't agree with you with Galvatron, first of all I love that third jet mode second of all it doesn't really effect the other two modes besides having a tiny backpack in robot mode.
And if people still complain about backpacks at this point after all these years instead of just accepting that their going to be around...I don't know what to tell you.
Like another user said Astrotrain is worse then those two.
You actually like that jet mode? Well, to each is his own. I don't like the unnecessary back pack it creates plus it makes the cannon mode ugly, too.
Astrotrain may not be the greatest, but he does have 2 very distinct alt modes that don't get in the way of each other (the Takara paint job goes a long way to helping this). The worst I can say about it is that they can't figure out whether is train is a diesel or electric.
What unnecessary backpack is this you're talking about, Kurthy?
The only backpack he has is
the backpack his original design always had that forms the rear support of his cannon mode. It was on the original toy, and it's on the animation design (where it's purple in robot mode probably because the animators were going by the color of the gunsight) from the G1 cartoon. It's just actually attached to his back instead of his waist this time.
The jet mode is a replacement for the original toy's third mode, which was a raygun.
Caelus wrote:ZeldaTheSwordsman wrote:Caelus wrote:Are you looking at Wolfwire or Twinferno for Fangry?
Uh, no. Wolfwire has nothing useful to offer because his wolf head is robotic in sculpt and his engineering doesn't really line up with Fangry's. I'm not sure what Twinferno would offer either other than the reptile detailing on the body; can his transformation engineering be adapted to Fangry?.
I specifically asked if anyone could think of a particular
wolf toy that was a suitable head donor. Not a Transformer, just a toy wolf.
Fangry is pretty wolfish, so I thought you might be planning to simplify things by swapping out the head and tail of Wolfwire - I don't know how ambitious you are and that would be the easiest approach.
Similarly Twinferno in beast mode looks a lot like Fangry in beast mode, in terms of general build, so I thought you might be going with that.
I asked because in either case the base you use is pertinent to finding a head that will work for the customization.
No, no it really isn't. The base I use - if I even use a base - is not pertinent. What is pertinent is the size of the wolf toy the head comes from, and the angle said wolf's head is at. I guess I should have been more specific:
* The wolf's head needs to be big enough (a size range from TR Sixshot's wolf head to Cybertron Snarl's wolf head)
* The head needs to be pointed straight ahead, and preferably at an elevated position or angled down.
My plan is to build a Fangry/Wilder that transforms as close as possible to the original toy.