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Indygo

PostPosted: Tue Sep 26, 2017 7:22 pm
by Cmdr. Trailblazer
Indygo

Allegiance: Autobot
Function: Assassin
Alt Mode: Dark blue ocelot
Weapons: Two knives, pistol w/ silencer, small explosives, claws (alt mode), lock picking tools
Special Ability: Cloaking
Height: 19 Feet
Quote: "Everyone has a weak spot. I just haven't found yours yet."

Strength: 4
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 4
Courage: 5
Firepower: 3
Accuracy: 5
Melee: 8
Tech Skill: 7
Charisma: 8
Rank: 5

Profile: Hailing from the waning days of Sentinel Prime, the 'Bot that became Indygo in many ways is still an embodiment of everything wrong with the Autobots from that era. She looks down upon Cybertronians that she views as inferior. This includes working bots, the rank-and-file, and just about anyone with a 'lowly' job.

Indygo bemoans the 'loss' of the ideals of old. She believes that Optimus Prime has corrupted her once 'great' faction. All her faction needs is capable leadership to bring it back to its former glory. To Indygo, she is that 'Bot.

This ambition channels her every action. However, the assassin isn't stupid. She knows that the Autobots won't change instantly, nor will they accept such a drastic change. So she is whatever she has to be. For all intents and purposes, Indygo is an upstanding Autobot, the best they have to offer. That is part that she is willing to play as she slowly prods her faction, allowing herself to climb the ladder to the top.

To further her goals, Indygo isn't afraid to get her hands dirty. She isn't afraid to do whatever is necessary. To that end, she has become adept at manipulation. Manipulation of events, bots, items, anything that benefits her. That being said, Indygo knows when to cut her losses and run. She sees no shame in retreat. People who are close to her are never safe.

For Decepticons, Indygo has a particular hate. To her, they are directly responsible for the corruption of her great and noble faction. To the assassin, she would love nothing more to see each and every one of them to die, miserable, horrible deaths. It's in this one area that Indygo cannot hide or act her way out.

Abilities: Indygo is a skilled assassin. She has advanced training in hand-to-hand and bladed combat. To deal some foes, she make sure use of small explosive devices, controlled by a detonator in her palm. Each explosive has a small camouflage unit to allow it to blend into the material it is attached to. She is very agile, quick on her feet. Indygo possesses a personal cloaking device that allows her to become invisible to the optic and mask her transponder signal, but nothing more. For locked doors, she has above average lock picking and door hacking skills. Indygo's claws arm made of highly refined materials, allowing her to cut through armor in her alt mode and grip surfaces for climbing. They're also magnetized, allowed her to scale metal surfaces with ease. She is a skilled manipulator, with a quick tongue and a habit of figuring out who people and bots are and what they want.

Weaknesses: Indygo possesses weak armor and physical strength. She cannot operate without the element of surprise, or in open combat. Her cloaking device simply hides her from visual view, as well as her transponder. Any deeper scan can and will reveal her. If she wants to transform, use her gun, or come into contact with electronic equipment while using her cloak, Indygo must drop the cloak or it will burn out. Indygo possesses no long-range abilities or weapons, which means she could be cut down from long distance. She lives in her own warped view of the universe and how it works. This distortion affects her judgement and vulnerable to manipulation.