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Beretta

PostPosted: Tue Feb 26, 2013 6:19 pm
by Gatkowski
Name: Beretta
Allegiance: Autobots
Function: Squadron leader
Alt. mode: Olive green Ford Mustang with black stripes
Weapons: 2x high powered handguns
Height: 28 ft (8,4 meters)
Quote: "We all go, or we don’t go."

Strength: 6
Intelligence: 7
Dexterity: 7
Speed: 5
Endurance: 6
Courage: 8
Firepower: 7
Accuracy: 5
Melee: 8
Tech Skill: 4
Charisma: 7
Rank: 6

Avatar: A young woman, her hair chin-length and black with purple streaks. She wears a brown leather jacket over a black top, olive-green military-style fatigues and high-heeled brown leather boots.

Profile: [From Remington’s Personal Logs; Entry Nr. TDN-90037512/111] They say there comes a make or break moment in every soldier’s life, when all the stress, all the impossible choices rush up to them all at once. I don’t think I have met mine yet but Beretta sure had hers. And I believe it is one worth recording. It happened during one of her early missions, somewhere in Uraya. She was still a file soldier, sent behind enemy lines with her squad. They completed the task but not without casualties. They carried their wounded to the extraction point, but as it turned out, extraction wouldn’t come. The officer in charge decided they would have to attempt to reach a friendly post on pedal. The wounded could not be carried, because of increasing the risk of discovery and slowing them down. As cruel and distasteful a choice it was, the officer went with it and ordered Beretta to execute those three wounded mechs. Mercy killings. She shot two with trembling actuators, two who were unable to even move or speak anymore. But she couldn’t shoot the third one who was still clinging on to life. She refused the order in the end. Instead, she hoisted that last casualty onto her shoulder and set off. The officer told her it was her choice. Able to progress faster unburdened, the rest of her squad left her behind. She was alone in enemy territory, carrying a wounded who was conscious but was utterly incapable of fighting. Slipping away between ambushes, she made quite a distance before she got into a firefight. Suffered a few burns but managed to take down the attackers and went on. She never stopped. Eventually, she passed by the twisted, charred remains of her squad mates. They had been found and dealt with. Still, she kept going. And after two mega-cycles of tormenting forced march, with several scorch-streaks on her frame and one solid round furrowed into her upper right arm, she reached an Autobot post. There, with proper medical attention, both her and the casualty she carried could be saved.

If that doesn’t show who Beretta really is, nothing ever will. Oh, one small thing. That casualty she brought back. It was me.

Abilities: Beretta is one of those who wasn’t made to command but has grown into it. She used to be rash, reckless and boisterous but after she dragged my aft out of that scrap-hole in Uraya where I nearly died, she started to change. She started to believe she could make a difference. That it mattered what she did and how well she did it. That determination, that confidence, that presence she now has stems from that time. She’s developed into an able field commander. I never thought anyone could change this much, especially her, after all those drinking nights she had endeavored on… And that nickname you’ll hear her called by, “Gunslinger”, that’s no accident either. She’s an expert with handguns, back and forth. Only challenge her to a drawing bout if you can handle disappointment well. The neat looking sports-car she transforms into can reach the top speed of 148 mph, which translates to the kmph range as 236. I gauged it myself.

Weaknesses: Sometimes her old, rash self resurfaces, particularly when there is lot of steam to let off. But it hasn’t caused any trouble so far. [End of file.]