You do realize they'll typically go for something of the same pricepoint from the same line, right?
The current manufacturing paradigm forbids a lot of companies from making pools of spare parts (seen as flushing money away and taking up production cycles that could go to salable full units)...
We need some of the 3P clowns to turn their attention away from random weapon supplements and towards making spares. Also the people with modelling programs and 3D printers.
Sabrblade wrote:AcademyofDrX wrote:I know a lot of people wanted the CW system retained, but I don't get it.
A lot of people just want Motormaster and want to use the existing CW Stunticon limbs with him, rather than having to rebuy the whole team all over again since it was mainly just the torso that was wrong with CW Menasor.
Plus, the CW system was overall good and a very effective modernization of the "Scramble City" system of old. Giving Menasor a proprietary system instead of retaining and adapting CW takes him out of that loop.
I will say that I'm not opposed to also getting a redone Drag Strip, since the CW mold was a bit naff (ESPECIALLY wrt looking like his G1 self design-wise; makes him stick out pretty badly when next to the others). But I'm very much opposed to the dumb proprietary system. Especially if Hasbro tries to replicate the animation f***up "Drag Strip and Dead End as Motormaster's Mini-Cons" depiction.
williamjames88 wrote:As for me, my ideal astrotrain will never happen (well not from Hasbro). The original toy had a really cool concept of going from space shuttle to locomotive to robot, but the space shuttle frobt suffered from the triple changer concept and was too squarish. The animation model copied that and niw its part of the Astrotrain look. So if you want G1 accuracy, you get that innacurate shuttle mode. I would preffer we get a toy that rights that wrong where we get a mire accurate shuttle mode, a good locomotive mode and an accurate robot mode.
Given that 3P go for the cartoon as well, I doubt you'll see it fully realized from them either.
I don't think what you want is physically possible while keeping the JNR steam loco mode AND meeting the articulation demands people have without having extra-complex and delicate transformation jointing. The best we can get without going into that territory while still having the steam loco mode would be making the outer part of the lower legs particularly thin so that the squareness isn't as noticeable (and that'd still be compromising durability)..
Triple changers with Earth modes are probably always gonna suck in some way, tbh. Especially at the retail level.
Where do you rate Classics Astrotrain? I realize there's an obvious compromise on shuttle accuracy at the aft, but he is fairly smooth.
Rodimus Prime wrote:The same argument made before: lose the launchpad/caboose and put that plastic towards a larger (actual leader size) figure. One that has a finished back half in shuttle mode. They wouldn't even have to alter the transformation much, though I expect there will be some changes.
Translation: WAAA WAAA I KNOW NOTHING ABOUT DESIGN OR TRAINS AND BLAME THE NEW PIECE FOR EVERY FAULT AND IGNORE THE REAL CAUSES (the biggest being robot mode cartoon accuracy to a fault (same principle that ruined Kingdom Tracks); in this case, it resulted in the shuttle fin folding away into his chest behind a panel instead of working like the G1 toy, which had the knock-on effect of meaning that space couldn't be use for his head in any way; the change in the leg transformation to accommodate full-length feet with ankle tilts may also have played a role).
And I reiterate that doing the
tender is probably a big part of why he was even @#$%ing made in the first place, since it gave the Decepticons a platform that can work with bases (as ER Optimus' trailer does for the Autobots).