Discuss This Topic · Permanent Link
Views: 76,648
...I don't care what the warranty says, that is definitely NOT a silent setting!
Greetings, peasants!
We have our airwaves back again! These interruptions are really damaging my ratings! What exactly does Soundwave actually do around here? May as well just employ Blaster and go back to voicing over hip-hop YouTube virals…
What? The Reavers? Ugh. OK, whatever.
So, like, our specialists over at The Senate headed up by Mal Practice, Starsurge and that barrel of laughs called Perceptor have released an in-depth analysis of the Infection. They have determined it is a modified strain of the Hate Plague that befell Cybertron many centuries ago, and in light of these recent annoying broadcasts by those Reaver basics, they have imaginatively named it the ‘Brood Virus’.
Seriously? That's the best they could come up with? Even Hard Wired could do better than that and he is literally a shambling corpse!
Anyway, it consists of nantes of non-Cybertronian origin that have been cybernetically engineered to adhere to our CNA, the chemical strain within our sparks that give us life and free will, and simply reprogram us to serve these Reaver douchebags like a badly-rooted iPhone.
The nerds are still working on a detection method and are using the samples taken from the twelve identified as 'resistant' to formulate a cure, but they claim these tests need time. Personally I'm pretty sure if they all stopped arguing like a pair of Predacons in heat for more than a breem we'd have the cure already...
The one thing they have said that is actually of use however, is that the resistant twelve have a far better chance of bringing a team back from inside the Inferno than the rest of us, so to try and concentrate exploration around these individuals:
Kludge
Behemoth,
Orobus,
Colossus Prime,
Shunt,
Rioghan,
Mendem,
Pandaemonium,
Suspiria,
Tarantulas,
Nosferatu,
It is however worth nmentioning that the original 12th member, Emergency, may have been 'accidentally' stabbed with a contaminated scalpel when Mal Practice found out she was defecting to the Autobots with the Warhawks, so can no longer be considered 'resistant'. In her place we've dumped Nemesis Wheelie into the mix as he is so annoying that no one actually cares whether he is controlled or not.
Meanwhile, in related news, both factions have sent recon teams to monitor the mouth of the Inferno in the almost-certainly-futile hope that they can head off any Reaver Brood that strike out in an effort to begin the invasion of our home early. Reports from the front vary, with our spies contacts in Iacon claiming that there is little to no reported activity as yet, whilst the rumour mill in Kaon says that NAIL’s, that's Non-Aligned Indigenous Life-forms to everyone else, are beginning to arrive in increasing numbers and are even attempting to enter the Inferno itself.
All we can do for now is hold our ground until either the Geek Squad stop dicking about and actually do some work, or the Reavers begin their offensive and hope the 'undiseaseable dozen' can tip the balance. Either way, I'm going to put my little rampant rabbit paws up on the Toaster and enjoy the show!!
Til next time! Zombi out.
Oh, and that buzzing you might have heard is obviously Hazard...
Discuss This Topic · Permanent Link
Views: 89,854
#Sideways# wrote:So here he is, the star of the show: Metroplex's city form. It shows us how everything works in terms of deploying his three small dudes, and it shows us the first 25 star character in the game. In this case, you have to transform him from his robot mode to vehicle form to deploy one of three characters: Slammer, Scamper and Six-Gun. You can go from one character, to four characters in a game -- tall, to wide.
You'll notice two things about Metroplex straight off in terms of his stats: He has abysmal attack, moderate defense and an unbelievably high HP of 35. This makes him the absolute thickest transformer in the game, having 14 more HP than the previous record holder of Cosmos, with 21. But just being hard to kill isn't the name of the game; if that was the case, Insecticons wouldn't be the best deck in format, now wouldn't it? More on that later.
In short, this is the most unique character we've ever seen, and it's not just because his card a nearly a foot tall. Metroplex is the first "deployer" character we've seen, and it makes him very good at doing one thing: Showing how Soundwave or Blaster might work in the future.
Now, you might think that Metroplex is really good, that you'll get out a ton of small dudes and rush down your opponent. The problem with that theory is that you can only transform once in a turn, meaning you have to have a Rapid Conversion or Roll Out in your hand every single turn of the game or you'll fall behind. Trust me when I say, this is not a feasible thing.
This mode is the bread and butter of Metroplex, contrary to what you might think given his robot form.
#Sideways# wrote:Here's the big man himself in his robot form, and his stats only slightly improve. His defense drops, sadly, and his attack is boosted to an average six, but the biggest thing one might notice about him is his ability: Flip two of each pip and your opponent's characters are all force tapped, dealing one damage to each of them in the process.
That sounds powerful.
It sounds powerful.
When you have all three of your small characters out, it is, for sure, but that will seldom happen in a game. But here's the thing: Tapping all of your opponent's characters compared to tapping just one (ala Skrapnel) is bad. When you have all characters on a single side tapped, then the side with characters still untapped have to attack -- in this case, you. All of your characters will then attack at once, leaving your opponent to attack with a character of their choice next turn.
This helps your opponent more than it hurts them. In a deck that plays heavily damaging characters and support characters alongside them, for instance Optimus Prime -- Battlefield Legend with two support cars, you want to attack with the heavily damaging character the most. By tapping all of your opponent's characters, you're allowing them to untap all their characters at the beginning of their turn including their highly damaging characters.
If it simply tapped one or two characters, then you would be denying them an attack with that high damaging character while simultaneously leaving it open to attack -- tapping all characters means they still get to attack with their damaging character over and over again.
But that wouldn't be a problem if you had a higher attack stat. With such a low attack (and defense), you won't be able to take too much ground despite your high HP and ever-increasing numbers. Now, why is that? Let me explain by showing you the rest of what comes in the Metroplex set to support him.
#Sideways# wrote:Come on and SLAM! And welcome to the JAM!
Ahem.
First up we have another super unique card, and that's Slammer. Slammer isn't a Transformer, especially since he doesn't have a robot form, but he is useful. Slammer spreads one damage when you deploy him from beneath Metroplex, but more importantly, gives Metroplex Bold 1 passively.
But that's not all about him that makes him interesting: With Slammer, you might notice four things: One, he has the lowest HP in the game, but he also has some of the upper echelon of defense in the game as well -- but neither of those are the most important. The most important things about Slammer is that he is a Tank, and that he is four stars. This means that you can play him, Demolisher and Megatron -- Living Weapon all in the same deck and capitalize on Tank synergy.
Slammer's most use might just come from Megatron, instead of the city from which he came.
#Sideways# wrote:There isn't too much to write home about with Scamper's vehicle mode, but there are two things that I really like about this. One, he gives Metroplex Bold 1 -- which is almost never a bad thing -- and two, he is a four star Car. This makes him an easy fill-in for wide Car lists, allowing you to play four Cars and to take advantage of Turbo Boosters as well as Start Your Engines. Of course, in a Metroplex deck I wouldn't advise over-emphasizing Scamper's Car status, but in a Car list, he's an easy fit despite his abilities only activating if you have Metroplex.
#Sideways# wrote:His robot form is also something that only activates with Metroplex, but the effects he has are very, very good. Scrapping a weapon or armor is an excellent ability to have in your pocket, especially with how important Force Field is to swinging entire games. Scrapping weapons isn't as important (especially seeing as Grenade Launcher scraps itself after use), but I'd rather have it and not need it than need it and not have it.
His stats are, again, nothing to write home about, but you wouldn't expect him to carry games, anyway.
#Sideways# wrote:"No one dared to make a slip..."
So Six-Gun is probably my favorite character out of this whole thing, simply because he has the most useful abilities out of all three of his comrades. Moreover, he has the best stats out of all his comrades.
His gun mode has the ever-useful ability of indirect damage, he has four stars, and the highest HP out of all his friends. But this really isn't the business end of this guy. Even though his indirect damage is useful, his robot mode is actually slightly better.
#Sideways# wrote:"... The ranger there among them had a big iron on his hip."
With four damage as his base attack, he's the highest damaging character of Metroplex's three small deployers. Sure, he has zero defense, but if there's one thing I've figured out, nine times out of ten, all three of them are going to get fragged in one hit anyway. One of the best parts about him, though, is that he can be the exception to that rule through the use of Force Field. He is the only one that has five HP, meaning that Force Field will be able to activate and save him from certain demise.
Of course, don't expect his four attack to save the game for you -- it's just useful to have a guy who won't instantly detonate as soon as your opponent gets a good look at him.
But one of the more interesting abilities on this card is his Bold ability, giving Metroplex Bold 2 when you transform Six Gun. Of course, you might notice some themes here -- stacking Bold to improve on Metroplex's damage potential and to pop his ability. This is even more more apparent with Height Advantage, the next card we're going to look at.
#Sideways# wrote:It's over Anakin -- I have the high ground!
Height Advantage is essentially Supercharge but for Titans, with a blue pip instead of the more useful Orange pip. This card is essentially a middle ground between Dino Chomp and Supercharge, and it definitely belongs in your list if you're playing a Titan
#Sideways# wrote:"I've got a lot of plans to do tonight, and dying isn't one of them!"
This card is strictly okay. It's essentially a Heroism with more moving parts, which makes me dislike it, but if you're playing a list with plenty of orange, you can't really go wrong. Plus, redundant cards in lists isn't actually a bad thing, especially with low draw power. I prefer playing Heroism on Metroplex instead of multiple of Protected By Metroplex on my smaller characters, but the end result is similar enough that it doesn't really matter.
#Sideways# wrote:"Alla till mig!"
Rally The City is one of my favorite cards to come out of this set. When you have this card in your hand at any time, you can use it to replace itself at worst. At best, you can use it to draw four(!) cards. This is a powerful, powerful card when you have enough time to set it up, and the premiere draw support with Metroplex.
#Sideways# wrote:So, all in all, I would say that Metroplex is niche. It seems super powerful, but the problem is the set up time. It doesn't send everyone out at once when you transform Metroplex, it just sends one at a time. This makes it very easy for your opponent to punish your slow play by dominating each one of your small characters as soon as you put them on the battlefield.
Another problem Metroplex has is that 35 HP isn't actually all that much when your opponent can attack you several times more than you can, especially early game when Metroplex is alone.
What it has going for it is the Dinobot levels of damage that you can potentially pull off when you have all of that stacking Bold. But then, wouldn't playing Dinobots just be easier? Stacking Bold, dealing a lot of damage, tanking a lot of damage, that all sounds familiar, doesn't it?
There are such things as redundant cards in the game, but when it comes to redundant decks, I often find that the most consistent one takes the cake -- or the one that can do more damage more consistently, and that would be Dinobots.
I mean, you even play a card that is essentially Dino Chomp in Height Advantage. Maybe it's just me, but it just seems like Dinobots with more moving parts and less consistent draw.
Playing an all blue deck doesn't make it any better, either, since all of that Bold is doing absolutely nothing. You'd live forever, but you're trying to kill your opponent with the firepower of a low-battery flashlight. But all of that is my opinion, anyway, what's yours? Let me know in the comments below!
Discuss This Topic · Permanent Link
Views: 66,963
Like, you didn't see this coming... wrote:
I like big teeth and I cannot lie, you other bunnies can't deny...
AWWWW YEAHHH!! ITS TIME TO GET YO BITE ON BABY!!
We've all been here. You've read the book, seen the movie and bought the limited-edition skinny hipster-cut t-shirt (especially Bun-Bun).
Alt Hunts are nothing new to you guys so I'll spare you the details, but I before we start I have gotta tell you about the fun little twist his Royal Shortarseness has added to make this one even more exciting...
We now take you over to his secret lair of metagaming nonsense for another long-winded announcement that could have been said in 8 words...
ಠ_ಠ
I hate that rabbit.
Minions of HMW:GD!
'tis I, the best cassette ever, Psychout, here to announce the next stupid shi- bonus task for you all during this Alt Hunt!
Here's the deal: A few micro-cycles ago, a weird glitch made its way into our CR Chambers, causing feedback that went on to wreak havoc with their ability to actually do anything useful.
Since that began, weird phenomenon has gripped Cybertron. Firstly, all the Autobots died. Then, the Sharkticon, previously thought tamed during the Hydrax war, smashed through the (4th) wall of the Inferno, spitting baby sharks (do do do do do do) all over the place. They were closely followed by this... abomination, and then irrefutable proof that Zombi really is the most basic of bitches bunnies by supplying her favourite coffee bar with spice for the rest of the millennia.
It was clear that this had opened up a tsunami of creatures previous unwantedknown.
We in the Senate (and by 'we' I mean Burn) scrambled to try and control these new fanged menace menasi menaceses threats, but a final challenger appeared so we just said **** it, clearly life, uh, finds a way.
Anyway, here's your Alt Hunt bonus:Quoteception! wrote:If you have any alt that can bite on your team and are entered into the Alt Hunt, you can score an extra point FOR EVERY BITE THEY LAND!
There is a condition: you must list the name of the victim of every bite you want to claim for and make it simple for us to read, as the Senate is lazy.
Think you can follow that?
So there you go, Senator afthole has spoken. Get chomping!
We'll put the rules below for those too lazy to read all that noise.
The round starts early Wednesday 7th and runs til Sunday(ish), nerds. The boss will post the opening mission number... when he feels like it.
That's all from me, now go and do the thing!!
Discuss This Topic · Permanent Link
Views: 77,136
Don't worry, I wont bite... unless you ask really nicely.
Hey there Losers and Ladies, I'm Zombi Cheerleader and we're back! Did you miss me?
Tonight on WPNN - The WarPorn News Network - it's the news you have all been waiting for! Our inbox has been literally exploding with your demands for it's return, most of which we can't read publicly, but we here at WarPorn have gone through them all, and have answered your prayers! Kinda.
The Campaign for Cybertron is RETURNING!!!
But before we can get to the actual game, I'm being forced to hand you over to our 'glorious leader' and creator of the Campaign so he can update you all on how it all works, how to join in and most of all - what he has changed from last time...
His most glorious midgetness, Senator Psychout wrote:Peons of Cybertron,
WarPorn Industries brings you C4C Season 2: Extinction! An ongoing battle for Cybertron, fought over a series of rounds for control of our planet using the Heavy Metal War missions.
Before we can begin though, I have to say a few words...
Over the last solar cycle, together as a race of magic space robots, we have achieved many great things. So many great things. None of the things achieved before in history have ever been this great. And we achieved them all. Great things. So many.
We tamed the mighty Sharkticon!
We battled an invasion from a galaxy far far away!
We hunted and scavenged for new technologies and built mighty new weapons!
But we failed to have a great war.
The rest of the Senate accepts responsibility for that and, in our infinite wisdom, we have taken the feedback you gave us and deliberated on their mistakes.
Therefore, to correct this and keep the energon rolling in to maintain our impartiality as your Senate, we are hereby enacting a new ordinance:
The Seibertronian Accord
This Accord is in 2 parts:
1) Awards:
No faction will gain an advantage over the other in terms of armaments, altmodes or tactics for more than 2 weeks. So, no matter which faction is the eventual victor, the opposition will still get their participation trophy.
2) Balancing:
When Commanders sign up for any challenges set by the Senate, the faction with the least commanders entered will be given the option to select 'Drone' back up.
i) This backup can be chosen from any commander within their own faction, and is to be announced in any relevant mission threads.
ii) The Drone commander chosen does not have to be a regular visitor to HMW: General Discussion.
iii) The Commander announcing the Drone is responsible for posting any scores/results the Drone achieves, however they can be privately collected as a group, if the choosing faction so wishes.
iv) The smaller faction may choose as many Drone commanders as they wish, but their total team number must not exceed that of their opponents.
Credit goes to Steve2275 for the balancing suggestion.
This Accord will be enforced by the Senate, and compliance is mandatory.
To join the campaign is simple; watch for the Campaign announcements, read the WPNN broadcast, follow the instructions and get stuck in. Everyone who plays Heavy Metal War is welcome to join, but you must be willing to post on the General Discussion forum to register your team.
Rounds will run approximately every 2-3 weeks and will last between 2-7 days.
See you on the battlefield!
Till all are rich.
Psychout,
CEO WarPorn Industries,
Senator of Cybertron.
Short and to the point as always... ◔_◔
So, picture the scene... Cybertron, our near desolate planet.
Millennia of the Heavy Metal Wars stripping it of its resources, surviving numerous shutdowns, invasions and evolution's, yet she still functioned.
That is, until now.
Just over a month ago, an Autobot by the name ThunderThruster identified a new peril. A freak accident during one of Cybertron's own regeneration cycles shut down our CR chamber array, and somehow they became corrupted.
Action was quick to prevent any lasting damage, or so we thought...
Here to bring you more information is Senator Wingz, who is with a team of our greatest scientists analysing the long term effects of the CR-Corruption.
Senator Wingz wrote:Starsurge, get in focus! And...
MAL PRACTICE!! You KNOW the carving knife is meant for...
Wait, is this thing on? *clears throat*
Citizens of Cybertron!
Behind me, you’ll notice an array of broken down machinery that has previously been a danger to all factions, indiscriminately! Not to be confused with the scientists standing around them, I assure you.
Through our analysis of the contaminated CR chambers, we’ve managed to deduct that there is still residual material cultivating inside. Further analysis reveals that, while most have escaped their undead fate, there are four alt modes that may still be potentially dangerous! In order to continue our research, we will need to dissect interrogate as many Smashing Pumpkins, Sharkticons, Predators, and Hunters are you can find and stasis lock!
Be assured, you’ll be...properly taken care of should you become contaminated in your quest!
Back to you, Zombi!
There ya have it, it appears the eggheads have finally made a decision - it's an ALT HUNT!
You all know the drill. You have 1 week to ensure you have either a Predator, Hunter, Sharkticon* or Pumpkin character on your team, and as special bonus any Sharks* or Pumpkins will gain an extra point for every bite they land (not just kill with, every successful bite attack) during the tourney so think about that as well.
* NOTE: All Sharkticons will count as targets, even those that do not have the bite tactic.
The full rules will be announced by little old me in a few days time.
Until then leave us your messages, requests and abuse below and we might even bother to read it!
That's all I have time for, as thanks to Burn they've finally been able to re-stock the pumpkin spice in the energon-espresso machine so this is Zombi Cheerleader, signing off!
#totesamaze
Discuss This Topic · Permanent Link
Views: 78,009
Discuss This Topic · Permanent Link
Views: 73,013
Like you could ever get sick of seeing little old me...
Ladles and jellyspoons, the war is in full swing and it appears that the Autobots may even have the upper hand. Cooperation and coordination is starting to seep in and those plucky little reds are really starting to stand on their own feet/treads/paws/wheels/whatever.
To this end I bring you some good news... and some bad.
The bad news is that as of mission #38500 the Shard of Courage is no more, and from this mission the Autobots wont get its advantage.
The GOOD news is that we have found the second shard! Hang on, it appears to have a message attached, lets see what this says...The Shard of Resillience wrote:The Vir430 Era - HMW Genesis.
“It was the year 2003, and Cybertron was a dark and desolate planet. The great shutdown millennia before had put her on stand-by, allowing her to heal from centuries of war, but she knew that without some kind of order her time was short. Scanning her glimmering metal-strewn surface she found her first champion, named Vir430, and charged him with the greatest of challenges - bring order to the chaos. To help her create structure and certainty, even if that certainty was more war, and guide her into a new era.
The Era of Genesis.”
Very little is known of this great historical era of Cybertrons rebirth but under a shroud of secrecy, it is known that Vir accepted the Matrix and began his work. On the date the Earthlings record as June 24th 2003, Cybertron was reactivated; the Heavy Metal Wars began, but they were very different to the war we fight today…
Vir. (Probably.)
The Cybertronians were slow to come back online and the technology wasn’t as advanced as we are used to. The central mission computer was yet to be activated so the war was held exclusively in the arena to begin with, allowing scores to only be settled one on one. Squad size was also smaller, whilst a team was still comprised of 12 only 4 warriors could fight for a team at any one time, and arms and armaments were limited until the more advanced weapons could be rediscovered.
It is also believed that there was only a few altmodes available to the first commanders, but that initial list is lost to the ages now.
HMW: 15 years and we STILL have Prime clones.
This new awakening of Cybertron soon brought the more warlike Transformers-in-exile back to their old home, and with those came the knowledge of tactics and advanced Transformations. The newly-awakened combatants, reset to level 0 after the great shutdown, had fought their way through many challenges and using their battle experience had learned how to use their altmodes to Avoid their enemies attacks, Ram their opponent into submission, or Strafe whole battlelines of enemies, and with the Central Mission Computer coming back online a few megacycles after the war began anew, these tactics began to make the difference in the missions, but it was many cycles later, with the discovery of Repair in its most simple form, that truly began to turn the tide of the battles, but the results of a loss remained devastating for many, with the stasis-locked losers often left behind until their commanders could return to recover them to place them in Cryogenic regeneration, or CR, Chambers.
Wheeljack! Stay back whilst I science!
What was never expected when the war began though, was the meeting of minds that it facilitated. Cybertron was not entirely about war and conflict, many of the planets more peaceful natives had been meeting for mega cycles beforehand, hoping for a chance at peace, but the two factions began to talk. Much of the discussion was to taunt their opponents, but a united spirit also prevailed. Dubbing themselves the HMWarriors, the commanders began to group together in clans and units to share tactical information and coordinate. Among the first topics known to be discussed was Courage, widely considered to be the strongest upgrade stat of its time, and a third faction that had also joined the war - a secret and shadowy force that would interrupt a mission, destroying both sides, The Unknowns.
'Unknowns' still sounds better than NAILs.
And then, one day, it was time for Vir to pass the mantle of Praetorian and make his own way in the universe. The logs have no record of when this was, and many of his other great deeds in his bringing of order to the chaos of war are lost to the ages, but it is known that Vir’s work is still very much the framework of the war we fight today - Cybertrons first guardian after she was reborn laid a foundation for transformers civilisation that was destined to endure.
And now my watch has ended...
And so Cybertron entered a period of renewal as her people continued to return from the stars. The number of activated warriors was increased from four to six, and with the advent of newer technology and advancement of her commanders, more missions became available, but as the era known as Gensis drew to a close, Cybertron soon realised that a new guardian would be needed and she reached out to a small, talented young Autobot to step forward and realise his destiny…
Wait, what?
To be continued...
Disclaimer: Much of this happened a very long time ago, and most of this was pieced together from old forums and the using internet archive. If you have a memory of when the game first started or correction to what the shard above says, please post it below!
Woah, there ya go! A little history lesson for you all there...
Our smart-arse analysts have inspected the shard and reported an engraving on it, which they have managed to translate from its ancient Cybertronian machine code. It reads
- Code: Select all
Cybertron supports those who never give up so *any* valid (0 or 5) mission where the defeated side has 3 or more combatants still counts as a war victory
There ya go, Shard 2: Resilience is in the game, and benefits both sides. Remember: the bonus only counts if you are the outnumbered team and you win the mission.
Good luck out there!
Discuss This Topic · Permanent Link
Views: 23,790
I can make gin disappear. What’s your superpower?
Happy Birthday Heavy Metal War!!Welcome HMWarriors, to another huge battle here on Seibertron.com!
Zombi Cheerleader here again and it's time to tell you what the hell is going on...
For fifteen years HMW has raged across Cybertron (and its host, Seibertron.com)
This war has had its ups and downs, it’s highs and its lows, its champions and its losers, and has had a whole load of programmers come and go along the way, but it is still raging on and our profits are still rolling in.
Here at WarPorn Industries, we have gone to great lengths over much of this time to bring you entertainment and adventure wherever we can. This began back when organised the first ever alt hunt, and now our partnership with Sustain and her Amalgamated Pretence has led all us the way to fighting a Campaign across Cybertron, where we have fought sharkticons, battled Darth Vader, captured enemy commanders and scavenged for new weapons.
Unfortunately though, this campaign has not been going so well for the Autobots, with the Decepticons now controlling half of Cybertron.
Wait, this is NOT good! WarPorn are in the war profiteering industry, it’s bad for us if the Autobots are actually defeated!
So to balance things, here is the deal:
We are going to WAR.
None of this hunting nonsense.
No targets to achieve or stats for you to have to track.
Just an all out out battle in selected missions.
The rules of this war are so simple, even a Sharkticon could understand them...The War Starts TODAY! 6PM (GMT+1) and runs for a week.
See?
- All levels count.
- ONLY missions ending with the number FIVE or ZERO will count.
- These missions must have at least 3 warriors from BOTH factions to count towards the war (tag teams wont be counted).
- The winning team is the one that wins the most 5 or 0 missions.
- There will be awards and prizes for various things throughout, including highest kills, sportsmanship, and a special 'Senators award' for those encouraging forum participation, decided by the Senate once we are done. Keep watching the forum for details.
- (To qualify for the awards/prizes, you must post at least once in this thread so we know you are active on the forums.)
There is, as always, a twist however... We intercepted this transmission into Iacon from a *ahem* unknown source this morning.
Autobots, listen up. We need to balance the books here.
This is your chance to win a massive victory. The con’s heavily outnumber you and are better organised, but you have one thing in your favour - Cybertron above all else desires peace, therefore she will directly aid you. She has left 5 shards of the Matrix out there for you to find, each one will give your faction an advantage as the defenders of Cybertron, so fight to defend your home and she will lead you to them....
To begin with we give you this, the first of the 5, the shard of Courage.
This will lead you to the other shards, and grant you your first advantage: If a legal (5 or 0) mission does not have enough Decepticons in it, but does have the 3 required Autobots present, that mission (if a victory) will still count for the bots.
The Decepticons will gain no such advantage.
This advantage may not last long, so make the best of it whilst you can or just hope you can find the next one quickly...
This war will be organised by a team of commanders including my boss, Psychout, and our fellow Senate members; Burn, Wingz and Sustain, and Redimus, who is here on work experience
I'll be bringing you updates as the tourney rolls on, but until then, I'll leave you in the capable hands of Sustain...
Goodnight!!!
Discuss This Topic · Permanent Link
Views: 22,453
Discuss This Topic · Permanent Link
Views: 20,185
WarPorn Industries News Network; wait... that's not Zombi! Whats going... arrrggghhh!! *chokes*Citizens of Cybertron.
I am Darth Vader, Supreme Commander of the Imperial Fleet and Sith Lord, and I bring you a declaration of intent.
The Galactic Empire now controls this sector of the universe, and it is our wish to bring it peace and stability.
Your machine planet is unstable, torn apart by war, so you have been chosen as an example to the rest of your universe of how our governance is beneficial to all other civilisations in this sector. Set aside your war, lay down your arms and accept the rule of the Empire.
You may have noticed that your planet is experiencing mechanical and technological difficulties? We did this to you, as a demonstration of our power.
We have erased your insignificant battle data.
We have made your planet's power supply unstable.
We are moving our battle station within range of your planet, possessing enough firepower to destroy your 'Cybertron' forever and not even your lightsabers can stop us.
We have turned your own technology against you, and my machine army, the 503rd, will soon be heading to your planet. Every time we score a victory, we interrupt your data feed and take a little bit more of your world.
You have 2 of your Cybertronian days to comply before we attack. Our Death Star battlestation is almost in range. I suggest you use them wisely.
Surrender, or feel the true might of the Galactic Empire and the dark side of the force.
*BZZZZT* Please stand by....
...That's enough of that.
Citizens of Cybertron!
Judging by the presence of Vader’s 503rd, I guess it’s just a little late to pass this invasion off as a prank or static interference... What’s more, it looks as if his Death Star is hovering over Altihex. That is too close to Iacon! Scrap that slag, I’LL KILL A…*clears throat*...
Darth Vader, Supreme Commander of the Imperial Fleet and Sith Lord, and his 503rd...
...Seriously, could you possibly have a longer name? Nevermind, here’s a new one for you, affectionately written in our own cultural dialect:
Darth Vader, Supreme Pain-in-the-Tailpipe of the Soon-to-be-Slaughtered Peasantfleet and Scrub Lord, and his Taking the Piss! YOU have 2 days to GET OFF OUR LAWN!
Back to you, Zombi!
Thanks Wingz... No one steals MY show!
WarPorn Industries News Network; Guess who's back, bitches!!!
Well ya'll, I think we've got a bit of a problem on our hands here.
Vader's 503rd have arrived, and the boss says the senate has an urgent message for us all, but lets be honest... we don't want to read that boring garbage so here's the important details...
- Darth Vader can use the force to seize control of any of our mechs that have an altmode originating in his universe, adding them to his 503 army.
- The Death Star is making its way to Cybertron with the firepower to destroy us all.
- We must shoot down any soldiers that Vader could be controlling.
- These guys are vulnerable to lightsabers. That said, if a kill is made with one then it counts double
- Whichever side does the best job of beating back Vader's 503rd will win the sector.
The boss has also created a list of all the altmodes Vader can control. These are to be considered your taregts.
289 - - Rescue Ship - (Common)
765 - - Alien Feline - (Common)
352 - - Hovercar - (Common)
866 - - Land Dragon - (Common)
267 - - Cargo Vessel - (Core)
646 - - Frigate - (Common)
916 - - Enforcer Craft - (Common)
171 - - Heavy Starfighter - (Common)
48 - - Starfighter - (Common)
836 - - Strike Fighter - (Common)
751 - - Assault Fighter - (Rare)
907 - - Starfighter - (Rare)
279 - - Twin-Pod Fighter - (Rare)
989 - - Seige Tank - (Common)
304 - - Alien Behemoth - (Common)
411 - - Armored Walker - (Common)
644 - - RPG Launcher - (Core)
584 - - Spaceship - (Rare)
590 - - Reptile - (Common)
464 - - Rapid Deployment Craft - (Rare)
680 - - Hover Gunship - (Common)
161 - - Sea Creature - (Common)
8 - - Missile Buggy - (Common)
248 - - Attack Skimmer - (Core)
349 - - Defensive Tank - (Common)
965 - - Cargo Ship - (Common)
923 - - Starship - (Core)
3 - - Starfighter - (Common)
136 - - Starfighter - (Common)
530 - - Starfighter - (Common)
431 - - Assault Shuttle - (Rare)
919 - - Starfighter - (Rare)
139 - - Hovering Weapons Platform - (Rare)
989 - - Seige Tank - (Rare)
542 - - Assault Walker - (Rare)
77 - - Walking Transport - (Common)
103 - - Hovercopter - (Common)
310 - - Monster - (Common)
844 - - Starfighter - (Common)
Level 0 special rules!
New to HMW?
Stuck down at level 0 still?
Want to be able to affect the game with the rest of the guzzlers?
The have we got the rules twist for you!!
If you have a level 0 character on your team that has less than the level cap of 40,000XP then you can still sign up and enjoy the hunt!!
Whilst the Transformers battle against Vaders 503rd forces, you will need to keep them supplied and restocked.
To do this:
Post in the sign-up thread with a link to your character.
It can be any one character, with any alt, as long as it has below the 40k XP level cap.
Post every kill your named character gets for the duration of the game. It does not have to be on a target alt, but it must be a kill, not a victory by retreat.
Hope you post more than the opposition.
The faction with the most combined wins(subject to player numbers and balancing) will score an extra point fr their side in the war against Darth Vader’s 503rd!
Discuss This Topic · Permanent Link
Views: 19,573
WarPorn Industries News Network; Making a profit out of a crisis!
Good evening 'bots and 'cons! Tonight we bring you an update on the recent battle for Tarn. The Decepticons may have taken control of the region, but the Autobots' incredible efforts have enabled them come away with almost as much new technology as as their ancient enemies!
Yes, you heard right, and today we are set to reveal a breakthrough in that glorious tech. Our nerds in the labs way down in the basement of WarPorn towers have been hard at work analysing all the components recovered from Tarn and believe they are close to a breakthrough in a new weapon system, comparable to any of the arms already being sold right here in the WPI Weapons Store.
...and we interrupt this cheap attempt at product placement to bring you some actual news: It has been confirmed that the 'bots have mobilised their forces and are headed to... Zone 6: Vos.
Looks like this is where the battle will be held! Will the Autobots finally win themselves a well earned victory, or will the Decepticon forces drive their old enemies back even further? The fate of Tarn's twin city is in YOUR hands!
But before this technology can be released, we bring you all this exclusive edict from our glorious senate:
Senator Sustain wrote:What?! You want new weapons? Fine. If you want them, fight for them!
Unite your faction, chose a target between you and then work together to bring us the complete team of any enemy commander.
Whichever faction captures the most opposition teams in a week or the first to win three rounds (whichever takes longer) wins, and gets to name the weapon.
Get organised! There will be a limit on how many heads each factions commander can collect from each opposing team, and the opposition wont wait to begin the next round, so communication is key.
You have Iacon and Darkmount: use them!
If you're lucky and we're feeling generous, we may even let the winning faction vote for a champion to keep the prototype.
And no cheating!! Senator Burn can see which opponent you have picked, so no changing targets mid-round.
Now get off my lawn.
So there you have it, mechs!
Each faction has to pick and kill a full squad of opponents. Then, combining their weapons technology together the Senate will develop the newest weapon to be manufactured at the HMW Weapons plant.
The design, its requirements, and its payload will be up to the winning faction but there will still be limitations - more powerful weapons will need more powerful soldiers to wield them as equipping a minibot with a fusion cannon will just give you a dead minibot.
Anyway, that's enough from me - I've got a Sharkticon to go and feed a horse to.
Until next time, this is Zombi, signing off...
In-game reward: The winning faction will be able to name and request the approximate stats they want a new HMW weapon to have. The damage output will be up to the game admin. Bonus Prize: At Admin's discretion, a single 'prototype' version of the weapon may also be offered to a commander selected by the winning faction.
Goto Page: 1, 2 >>
11 total news articles in this section, 10 per page.
News Archives: 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001
News Categories: View All Categories, Toy News, Movie Related News, Cartoon News, Comic Book News, Site News, Rumors, Event News, Digital Media News, Collectables, Sponsor News, Game News, Site Articles, Store News, Reviews, People News, Company News, Sightings, Press Releases, Unlicensed Products News, Auctions, Transtopia, Interviews, Editorials, Collector's Club News, Knock Offs, Podcast, Heavy Metal War, Contests, Book News, Top Lists