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"Dawn of the Predacus" BotCon 2016 set Discussion

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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby william-james88 » Sun Nov 01, 2015 3:33 pm

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I have no clue who devcon is but i know the tripedicus council quite well. Tripedicus and Magnaboss were really important toys to me since they were opposing beast combiners and i found it awesome that the components of tripedicus actually appeared in the show.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Hellscream9999 » Sun Nov 01, 2015 3:36 pm

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william-james88 wrote:I have no clue who devcon is but i know the tripedicus council quite well. Tripedicus and Magnaboss were really important toys to me since they were opposing beast combiners and i found it awesome that the components of tripedicus actually appeared in the show.


Devcon's that one guy who showed up, didn't do anything memorable, then left - never to be seen again, until botcon a couple years ago >:oP
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby SW's SilverHammer » Sun Nov 01, 2015 3:47 pm

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Hellscream9999 wrote:
william-james88 wrote:I have no clue who devcon is but i know the tripedicus council quite well. Tripedicus and Magnaboss were really important toys to me since they were opposing beast combiners and i found it awesome that the components of tripedicus actually appeared in the show.


Devcon's that one guy who showed up, didn't do anything memorable, then left - never to be seen again, until botcon a couple years ago >:oP

Which emphasizes my point in that the beast wars writers tried to make characters that appeared in one episode, Transmutate, the Tripredacus council, et cetera, memorable or influential over the plot and characters. In sunbow G1, new characters were there for two reasons, new toys, or to advance the plot in the most utilitarian of ways. Devcon being the latter of the two options.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby ZeroWolf » Sun Nov 01, 2015 3:57 pm

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To be fair they would of looked like their toys if mainframe had a bit more time. However I will back up sarblades point of the council, as all I thought of them was a plot point, just background fluff, I would put ravage above them certainly in a list of things I remember from beast wars.

Can't we all agree however that it's a shame that Magnaboss isn't part of this set as he got nothing from the cartoon (western one at least)
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Lucky Logician » Sun Nov 01, 2015 9:10 pm

ZeroWolf wrote:Can't we all agree however that it's a shame that Magnaboss isn't part of this set as he got nothing from the cartoon (western one at least)


TF_JW wrote:As far as how the Beast Wars Combiner Wars came about, I can't get too much into that. However I will say that Hasbro were very much excited by the concept of Fun Pub using current molds and branding to make the toy line and exclusives more cohesive.

I've got a hunch that Magnaboss will probably be in the souvenir sets. The box set is Combiner Wars Dawn of the Predacus. It only makes sense to include the other figures in with that theme. Heck, other than the Armada Starscream mold that FubPub is using for next year, every other announced figure for 2016 is a CW figure. I'd be surprised if the souvenirs figures are anything but Combiner Wars figures.

As a side-note, FunPub, PLEASE SURPRISE ME. I need that Oilmaster repainted as Optimus Prime / Primal. It is a munky and a trukk. There is absolutely nothing better than that.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Hellscream9999 » Mon Nov 02, 2015 2:39 pm

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Lucky Logician wrote:
ZeroWolf wrote:Can't we all agree however that it's a shame that Magnaboss isn't part of this set as he got nothing from the cartoon (western one at least)


TF_JW wrote:As far as how the Beast Wars Combiner Wars came about, I can't get too much into that. However I will say that Hasbro were very much excited by the concept of Fun Pub using current molds and branding to make the toy line and exclusives more cohesive.

I've got a hunch that Magnaboss will probably be in the souvenir sets. The box set is Combiner Wars Dawn of the Predacus. It only makes sense to include the other figures in with that theme. Heck, other than the Armada Starscream mold that FubPub is using for next year, every other announced figure for 2016 is a CW figure. I'd be surprised if the souvenirs figures are anything but Combiner Wars figures.

As a side-note, FunPub, PLEASE SURPRISE ME. I need that Oilmaster repainted as Optimus Prime / Primal. It is a munky and a trukk. There is absolutely nothing better than that.
THIS NEEDS TO BE MADE! :michaelbay:


I wouldn't be surprised to see them;

On the other hand, that trukk/munky figure, might be too niche to make a souvenir - while an excellently snarky use of the mold, making it available outside of the souvenir sets, and relinquishing the need to pay a fee to buy him, might make it go over well.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby RodimusRex » Mon Nov 02, 2015 2:46 pm

They did a poll to see which G2 characters people would like as combiners.

I could see if this is a pre-BW Predacus, maybe the souvenir set would have Prowl, Ironhide, and Silverbolt as its basis with three more figures drawn from G2 to form Magnaboss as a post-G2/Pre-BW combiner?
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby ZeroWolf » Mon Nov 02, 2015 3:01 pm

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A g2 combiner? Given what molds we have access to and what autobots were out during g2, I guess one of the other figures would be drawn from the stunticon molds...and alpha bravo as rotorstorm. Oh wait! They could do cw prime as thunderclash...but then that just seems a bit of a cop out given the theme
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby RodimusRex » Mon Nov 02, 2015 4:10 pm

ZeroWolf wrote:A g2 combiner? Given what molds we have access to and what autobots were out during g2, I guess one of the other figures would be drawn from the stunticon molds...and alpha bravo as rotorstorm. Oh wait! They could do cw prime as thunderclash...but then that just seems a bit of a cop out given the theme


It was a Twitter survey. They asked which G2 combiner people would like and it was basically a "G2 Defensor or someone else? Tell us what Autobot combiner you'd like" poll.

Cyberjets would be an option. The Thunderclash/Turbomaster combiner makes sense.

I was thinking maybe you just do a Maximal Council/Matrix Templar themed combiner.

Skylynx redeco'd as Magnaboss. Created from the fused bodies of Prowl, Ironhide, and Silverbolt as a prototype Maximal chimera. Mention work is being done to restore their individuality.

Limbs of King Atlas, G2-inspired Rodimus, Sentinel Maximus, and Cheetor. Combine to form Magma Maximus?

Just playing with the idea that the new Botcon stuff is post-G2/Machine Wars, pre-Beast Wars.


Or you could have G2 Iron Hide, Machine Wars Prowl, another Silverbolt (again, I think as a limb with an homage color-wise to Beast Wars), and maybe round it out with Dai Atlas and Rodimus?

A couple ways you could go with that. Purple, G2 Rodimus as a limb. Or maybe you make Rodimus the core and make him a Hot Spot retool inspired by the never-released New Rodimus. (We have yet to see a red deco of that mold.) Or maybe Dai Atlas or King Atlas as a Cyclonus retool but I think that's too much like Sea Clamp.

I think however you do this, you kind of want a Prowl, a Silverbolt, an Ironhide -- or Magnaboss as one figure -- and 2-4 other prominent late era Autobots or early Maximals.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby william-james88 » Mon Nov 02, 2015 10:13 pm

Motto: "'till All Are One"
I dont know what the technical term for it is, but there is a notion that once a piece of art is sent out to the public, what the public makes of it can become as credible an interpretation as the author's. For example, Tommy Wiseau thought the Room was a masterpiece of drama and the audiences thought it was a joke. And it was so overwhelming that he changed his outlook of the film from a marketing standpoint from then on. Anyways, its the long way to say that even though what I write below confirms that the director of the specific Beast Wars scene intended the Tripedicus council to be just grey, the interpretation of Botcon is just as valid, given how the scene actually plays out.

TFW user Verno wrote to Cal Shumiatcher, the director of the Beast Wars Episode the scene comes from (The Agenda Part 1) and he gave a detailed account of his intentions with the light sources and what they meant in terms of the colour of the actual characters:

Originally Posted by Cal Shumiatcher
Wow - this really came out of the blue. And you’ve picked one of my favourite scenes from the point of view of innovation on a limited budget. One of the great things about Beast Wars was the creative freedom afforded to directors on the show. And of course the amazing scripts made working on this show so rewarding.

This scene was a typical production challenge and I’m very proud of the results.

Here’s what I was given:

1) the design of a massive spaceship - exterior only. Because this was the only scene that ever takes place within the ship, no interior set was ever designed.
2) Three rough character models that had virtually no moving parts.
3) a three page dialogue scene that was important but virtually all exposition. no action.

Hmmm. How to keep the audience awake? As I recall, the Tripredacus Council were essentially putting a hit out on one of our good guys. So I decided to play them like film noir gangsters, sitting in a smoke filled room under a swinging ‘china hat’ lamp. The swinging lamp was supposed to be the only light source in the room and there was to be virtually no ambient light. I was looking for the super high contrast, film noir look - partially because I love the look and partly because there was no set! So I decided that we’d play the interior of the spaceship like a huge cavernous empty space - almost a bottomless pit with the council members floating in space.

So we set it up, and everything was great, except you couldn’t see the character’s faces. The overhead light was casting such hard shadows. So the supervising animator, Eric Reynolds - (who has gone on to supervise animation on movies like Avatar, The Hobbit and The Hunger Games), suggested the Council kind of ‘sign in’ when they arrived at the table by touching a palm reading pad that would illuminate when their identity was confirmed. The glowing pad provided a soft red light on the bodies. Now you have to remember that these were very rudimentary models that were quickly finished and textured. So I can only imagine that some parts of the characters were more reflective than others. We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it. Sorry, that’s pretty much all there is to it.

I love how the scene ends - one character grabs the lamp to stop it swinging and delivers a line I still remember well - “Terminate, with extreme prejudice”. It was so camp, and so cool all at once.

Thanks for your enquiry - and for picking a scene that I remember so well.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Lucky Logician » Mon Nov 02, 2015 10:17 pm

RodimusRex wrote:It was a Twitter survey. They asked which G2 combiner people would like and it was basically a "G2 Defensor or someone else? Tell us what Autobot combiner you'd like" poll.
You got me thinking with this. You know a perfect combiner that I would love to see again? NEXUS MAXIMUS! Since Combiner Wars is all about replacing the Energon mold combiners, why not replace the club exclusive one too?

Heatwave - Onslaught
Topspin - Alpha Bravo
Landquake - Brawl
Breakaway - Air Raid
Skyfall - Powerglide

The only major problem with that is Skyfall looks just like Powerglide. So either he would have to take a new form, or he would have to be replaced by another member. And since all the members are the same red/blue colors, this would make for one very pretty combiner figure. 8-)
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby JazZeke » Mon Nov 02, 2015 10:18 pm

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william-james88 wrote:I dont know what the technical term for it is, but there is a notion that once a piece of art is sent out to the public, what the public makes of it can become as credible an interpretation as the author's. For example, Tommy Wiseau thought the Room was a masterpiece of drama and the audiences thought it was a joke. And it was so overwhelming that he changed his outlook of the film from a marketing standpoint from then on. Anyways, its the long way to say that even though what I write below confirms that the director of the specific Beast Wars scene intended the Tripedicus council to be just grey, the interpretation of Botcon is just as valid, given how the scene actually plays out.

TFW user Verno wrote to Cal Shumiatcher, the director of the Beast Wars Episode the scene comes from (The Agenda Part 1) and he gave a detailed account of his intentions with the light sources and what they meant in terms of the colour of the actual characters:

Originally Posted by Cal Shumiatcher
Wow - this really came out of the blue. And you’ve picked one of my favourite scenes from the point of view of innovation on a limited budget. One of the great things about Beast Wars was the creative freedom afforded to directors on the show. And of course the amazing scripts made working on this show so rewarding.

This scene was a typical production challenge and I’m very proud of the results.

Here’s what I was given:

1) the design of a massive spaceship - exterior only. Because this was the only scene that ever takes place within the ship, no interior set was ever designed.
2) Three rough character models that had virtually no moving parts.
3) a three page dialogue scene that was important but virtually all exposition. no action.

Hmmm. How to keep the audience awake? As I recall, the Tripredacus Council were essentially putting a hit out on one of our good guys. So I decided to play them like film noir gangsters, sitting in a smoke filled room under a swinging ‘china hat’ lamp. The swinging lamp was supposed to be the only light source in the room and there was to be virtually no ambient light. I was looking for the super high contrast, film noir look - partially because I love the look and partly because there was no set! So I decided that we’d play the interior of the spaceship like a huge cavernous empty space - almost a bottomless pit with the council members floating in space.

So we set it up, and everything was great, except you couldn’t see the character’s faces. The overhead light was casting such hard shadows. So the supervising animator, Eric Reynolds - (who has gone on to supervise animation on movies like Avatar, The Hobbit and The Hunger Games), suggested the Council kind of ‘sign in’ when they arrived at the table by touching a palm reading pad that would illuminate when their identity was confirmed. The glowing pad provided a soft red light on the bodies. Now you have to remember that these were very rudimentary models that were quickly finished and textured. So I can only imagine that some parts of the characters were more reflective than others. We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it. Sorry, that’s pretty much all there is to it.

I love how the scene ends - one character grabs the lamp to stop it swinging and delivers a line I still remember well - “Terminate, with extreme prejudice”. It was so camp, and so cool all at once.

Thanks for your enquiry - and for picking a scene that I remember so well.

Awesome. I always found that scene so incredibly compelling as a kid.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Sabrblade » Mon Nov 02, 2015 10:30 pm

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I feel that this is the most important part of Shumiatcher's clarification:
We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it.

The final product may not have been what they intended it to be, but in spite of that they liked the "glowing red bodies" look enough to accept it as such in the end, simply because, to them, "it was cool."

So if the creators say it's fine, that's valid, right?
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Hellscream9999 » Mon Nov 02, 2015 10:34 pm

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JazZeke wrote:
william-james88 wrote:I dont know what the technical term for it is, but there is a notion that once a piece of art is sent out to the public, what the public makes of it can become as credible an interpretation as the author's. For example, Tommy Wiseau thought the Room was a masterpiece of drama and the audiences thought it was a joke. And it was so overwhelming that he changed his outlook of the film from a marketing standpoint from then on. Anyways, its the long way to say that even though what I write below confirms that the director of the specific Beast Wars scene intended the Tripedicus council to be just grey, the interpretation of Botcon is just as valid, given how the scene actually plays out.

TFW user Verno wrote to Cal Shumiatcher, the director of the Beast Wars Episode the scene comes from (The Agenda Part 1) and he gave a detailed account of his intentions with the light sources and what they meant in terms of the colour of the actual characters:

Originally Posted by Cal Shumiatcher
Wow - this really came out of the blue. And you’ve picked one of my favourite scenes from the point of view of innovation on a limited budget. One of the great things about Beast Wars was the creative freedom afforded to directors on the show. And of course the amazing scripts made working on this show so rewarding.

This scene was a typical production challenge and I’m very proud of the results.

Here’s what I was given:

1) the design of a massive spaceship - exterior only. Because this was the only scene that ever takes place within the ship, no interior set was ever designed.
2) Three rough character models that had virtually no moving parts.
3) a three page dialogue scene that was important but virtually all exposition. no action.

Hmmm. How to keep the audience awake? As I recall, the Tripredacus Council were essentially putting a hit out on one of our good guys. So I decided to play them like film noir gangsters, sitting in a smoke filled room under a swinging ‘china hat’ lamp. The swinging lamp was supposed to be the only light source in the room and there was to be virtually no ambient light. I was looking for the super high contrast, film noir look - partially because I love the look and partly because there was no set! So I decided that we’d play the interior of the spaceship like a huge cavernous empty space - almost a bottomless pit with the council members floating in space.

So we set it up, and everything was great, except you couldn’t see the character’s faces. The overhead light was casting such hard shadows. So the supervising animator, Eric Reynolds - (who has gone on to supervise animation on movies like Avatar, The Hobbit and The Hunger Games), suggested the Council kind of ‘sign in’ when they arrived at the table by touching a palm reading pad that would illuminate when their identity was confirmed. The glowing pad provided a soft red light on the bodies. Now you have to remember that these were very rudimentary models that were quickly finished and textured. So I can only imagine that some parts of the characters were more reflective than others. We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it. Sorry, that’s pretty much all there is to it.

I love how the scene ends - one character grabs the lamp to stop it swinging and delivers a line I still remember well - “Terminate, with extreme prejudice”. It was so camp, and so cool all at once.

Thanks for your inquiry - and for picking a scene that I remember so well.

Awesome. I always found that scene so incredibly compelling as a kid.


Yeah, it stuck out vividly to me as a child, mostly because I was too young to understand the politics involved, but also that they were a complete mystery, and them they just send an assassin to murder everyone; talk about an entrance
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby william-james88 » Mon Nov 02, 2015 10:37 pm

Motto: "'till All Are One"
Sabrblade wrote:I feel that this is the most important part of Shumiatcher's clarification:
We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it.

The final product may not have been what they intended it to be, but in spite of that they liked the "glowing red bodies" look enough to accepted it as such in the end, simply because, to them, "it was cool."

So if the creators say it's fine, that's valid, right?


Yeah totally. And I get it, they agreed with the vision put forth knowing it was not what they were originally going for. Thus, what is truly show accurate is the inclusion of the red (what is author's initial intention would be grey, but then if we go down this path, then MP Ironhide shouldnt have a head).
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Hellscream9999 » Mon Nov 02, 2015 10:41 pm

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william-james88 wrote:
Sabrblade wrote:I feel that this is the most important part of Shumiatcher's clarification:
We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it.

The final product may not have been what they intended it to be, but in spite of that they liked the "glowing red bodies" look enough to accepted it as such in the end, simply because, to them, "it was cool."

So if the creators say it's fine, that's valid, right?


Yeah totally. And I get it, they agreed with the vision put forth knowing it was not what they were originally going for. Thus, what is truly show accurate is the inclusion of the red (what is author's initial intention would be grey, but then if we go down this path, then MP Ironhide shouldnt have a head).


Well considering so many people are unhappy with it, that may've been the better course of action ;)
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby william-james88 » Mon Nov 02, 2015 10:57 pm

Motto: "'till All Are One"
Hellscream9999 wrote:
william-james88 wrote:
Sabrblade wrote:I feel that this is the most important part of Shumiatcher's clarification:
We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it.

The final product may not have been what they intended it to be, but in spite of that they liked the "glowing red bodies" look enough to accepted it as such in the end, simply because, to them, "it was cool."

So if the creators say it's fine, that's valid, right?


Yeah totally. And I get it, they agreed with the vision put forth knowing it was not what they were originally going for. Thus, what is truly show accurate is the inclusion of the red (what is author's initial intention would be grey, but then if we go down this path, then MP Ironhide shouldnt have a head).


Well considering so many people are unhappy with it, that may've been the better course of action ;)


We dont know that. If you tally up the naysayers who believe that them grey is the better option and that its the only reason why they wont buy this set , I would be surprised if you could come up with more than 20. Nobody will feel that.

Remember this, the internet community is loud but very small. People who have no problem with it have no need to post about it.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Hellscream9999 » Mon Nov 02, 2015 11:10 pm

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william-james88 wrote:
Hellscream9999 wrote:
william-james88 wrote:
Sabrblade wrote:I feel that this is the most important part of Shumiatcher's clarification:
We didn’t really plan it, but it looked really cool when parts of them glowed with red, so we went with it.

The final product may not have been what they intended it to be, but in spite of that they liked the "glowing red bodies" look enough to accepted it as such in the end, simply because, to them, "it was cool."

So if the creators say it's fine, that's valid, right?


Yeah totally. And I get it, they agreed with the vision put forth knowing it was not what they were originally going for. Thus, what is truly show accurate is the inclusion of the red (what is author's initial intention would be grey, but then if we go down this path, then MP Ironhide shouldnt have a head).


Well considering so many people are unhappy with it, that may've been the better course of action ;)


We dont know that. If you tally up the naysayers who believe that them grey is the better option and that its the only reason why they wont buy this set , I would be surprised if you could come up with more than 20. Nobody will feel that.

Remember this, the internet community is loud but very small. People who have no problem with it have no need to post about it.


Sorry, meant that they should've released mp ironhide without a head ;)

I love the look of these guys :-D
I am not a G1 fan, please treat my opinions as such.


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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby RodimusRex » Tue Nov 03, 2015 1:53 am

By the by, I believe the term being searched for is "reader response theory" or "the author is dead".

I think that works very well in standalone works. I also think with things like Star Trek or sitcoms, it can turn things into self-parody really fast. Klingons go from war-like to dumb. Sitcom characters all tend to become psychopaths about five seasons into a sitcom if the writers who filter in are fans.

It can be good. My biggest complaint with this set is that the unified color scheme looks boring to me and I imagine the souvenirs will be more exciting than the main set. Then again, I generally get more excited about souvenir sets.
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Insurgent » Tue Nov 03, 2015 4:32 am

Thank you so much for posting that quote. I love any background info on Beast Wars!
Beast Wars FOREVER!

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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Sabrblade » Tue Nov 03, 2015 3:34 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
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And Pete gives a most straightforward, honest answer to why these toys use red over gray:
Pete@BotCon wrote:Original intent was grey robots. What you have in the bulk of the scene is not grey robots. The lamp proves this. Now we know why. Greyscale is boring.
So, to be blunt... They are red and silver. We are keeping them red and silver. I am glad we made them red and silver.
Amen, Pete. :APPLAUSE:
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby King Kuuga » Tue Nov 03, 2015 4:30 pm

Motto: "Yesssssssss....."
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Logically that would settle the issue, but how about 5 more pages of complaints and debates anyway? :D
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby Sabrblade » Tue Nov 03, 2015 5:23 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
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That Bot wrote:Logically that would settle the issue, but how about 5 more pages of complaints and debates anyway? :D
We wouldn't be this fandom without'em. :lol:
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby D-Maximal_Primal » Tue Nov 03, 2015 9:19 pm

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Sabrblade wrote:
That Bot wrote:Logically that would settle the issue, but how about 5 more pages of complaints and debates anyway? :D
We wouldn't be this fandom without'em. :lol:

"rabble rabble rabble rabble rabble" "oh wait, what was that about an interpretation of that scene???" "rabble rabble rabble" That was not MY interpretation, therefore you are wrong and this still sucks, worst toy ever" "Rabble rabble rabble rabble rabble!" :D :BOT:
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Re: "Dawn of the Predacus" BotCon 2016 set Discussion

Postby RodimusRex » Wed Nov 04, 2015 5:57 am

Just had a fun idea for a souvenir set:

Prime Beast Hunters Knockout primarily in purple as a pre-Beast Wars Amazon Showdown Alligator BW/G1 Megatron.

Ratbat/Scourge primarily in red as a pre-Beast Wars version of Amazon Showdown Bat BW/G1 Prime.

New heads.

It would probably punch a hole in the fourth wall if these were offered as Amazon exclusives, mind you.

The Amazon Showdown color scheme figures were more explicitly the G1 characters than the initial Bat/Gator Primal/Megatron.

So you could have "Dawn of Future Past" non-beast versions of Gator Megs and Bat Optimus as a weird kind of intermediary bridge between Machine Wars/G2 and pre-toon Beast Wars.

Knockout has a torso that, recolored with neon red headlights, would look like Gator Megatron and Scourge/Ratbat similarly has details that look like Bat Prime.
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