by Shadowman » Sun Jun 17, 2007 1:58 pm
- Motto: "May God have mercy on my enemies, because I sure as hell won't."
Write a review, but, please, unless you're doing a rebuttal, or a review for a different system, don't review the same game twice.
Here's one to kick it off:
Grabbed Gundam SEED: Never Ending Tomorrow, only because I didn't have enough for Leader Class Prime. (Prime was $40, and that's exactly what I had, but I didn't have enough for sales tax.)
The game is good, very much so, but I've been spoiled by Gundam vs. Zeta Gundam's simplicity. Like the lock-on is done by L1 for manual lock, L2 is for auto-lock. Rather than circle being for universal lock, which is what I'm used to.
But there's a few bad points:
1. The camera doesn't like looking up or down too long, and you're generally preoccupied with the X button to get a hold of R3. This can make it difficult to tell where other enemies are.
2. For Zero-G missions, you use R1 to ascend and R2 to descend. Quite frankly, this is a pain in the ass.
3. Collision detection is a bit off. I got hit by a beam, even though it just barely missed. This time, I'll pass it off as being side-swiped. (Which, in anime, is just slightly less horrible then actually getting hit by the beam) Next time, I might not be so accepting.
4. The difficulty (Which is partially based on the above) is insane. Yes, I know you're play as and against people who are better at fighting, decision making, etc. than you. (Coordinators) But I'd like to actually PASS a mission.
And a few good points:
1. Graphics are INSANE! Mobile Suits exploding are much nicer than in GvsZG. And the FMV's are excellent. Speaking of which...
2. It has actual cutscenes, which puts it a step above GvsZG.
3. Action is very stylized, and, dare I say, "Pretty."