This page contains affiliate links. We may earn commissions when readers interact with or purchase items through these links. For more information, see our affiliate disclosures here.

WFC Vs Armada [Ps2]

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

WFC Vs Armada [Ps2]

Postby DTR69 » Thu Jul 08, 2010 3:55 pm

I love WFC but was not as happy with it as I thought I'd be, where as Armada on the PS2 surpassed my expectations. Infact the ps2 game was one of my favourite ps2 games. I love the levels and there diversity, the level when you are inside one of the giant decepticons [i forget his name], then he transforms so the whole level is the same setting but all mixed up, as floors are upside down etc, is so cwell thought out and makes a whole level out of an existing one without feeling like a corner has been cut.
The mini cons which change weapon abilities and special abilities seem much better than wfc, wfc has loads of weapons, which all seem to be the same, they don't add or take anything from the game, where as armada, it is integeral part, and you can't complete a level unl;ess you have made the right choices. The sniper riffle in armada is so satisfying, zooming in from great distances and picking of enimies who are totaly unaware is fun. I have to say, I'm only a third of the way through WFC so I may be pleasently surprised, but so far, the ps2 game has given me more fun. My main gripe is when you shoot in WFC I'm never quite sure if the enemy is being hit, there isn't that reaction or feedback that the pos2 game had. I'm never quite sure in WFC. The accuracy seems a bit soft, the whole attack fedback seems dull and soft, I'm trying to find the right words to describe what I mean. In teh ps2 game, I knew if my fire was hitting the enemy and I knew exactly what was happening, WFC is amazing and is a great game, it just lacks something Armada had. WFC is also very over complicated, all these extra abilities and the way you acquire and customise characters is still something I need to fully grasp. So I am not in a position yet to say which is the better game, I can just say what I have felt and experienced. Maybe I'm doing something wrong, hopefully, someone can shed some light, and give there point f view, and what they did to understand and get to grips with WFC. All this multiplayer co-op online play is all new to me, and XP points is something I still have to fully understand.
For those who haven't played the ps2 game, you need too, it really is a great and responsive game.
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby Shadowman » Thu Jul 08, 2010 4:42 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Armada:
3 playable characters (Only Autobots)
Six levels total
Very little (If any) story
No multiplayer
Weapons have to be swapped out between missions
Very little reason to Transform

War for Cybertron:
8 playable Decepticons, 7 playable Autobots
Ten levels total
Well written story (And even better banter!)
Extensive multiplayer, including PvP, Escalation and Co-Op.
Weapons are lying about in the level
Transforming has to be used in some areas, and is a viable combat tactic in other areas

DTR69 wrote:WFC is also very over complicated, all these extra abilities and the way you acquire and customise characters is still something I need to fully grasp.


It's significantly less complicated than mini-cons. You don't even have to change them in single player. In multiplayer, read the description, if it sounds cool, equip it, try it out, if it works, cool, if not, try something else.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: WFC Vs Armada [Ps2]

Postby Tresob » Thu Jul 08, 2010 4:54 pm

TF for the PS2 was a very good game -- the best TF adaptation yet when it came out. But I think W4C has some definite advantages. First, and this might sound odd, I thought the PS2 game was very...lonely. You played as an Autobot beamed down behind enemy lines facing waves of Decepticlones in an otherwise lifeless environment. You'd see human settlements, but never a human. Occasionally there would be a message from HQ and the mandatory banter with the Decepticon boss, but your minicon sidekick was little more than a power-up. In fact, all of the minicons were little more than humanoid shaped items. Perhaps this was because the game followed the TV canon rather than the comic book where the minicons had more personality and individuality.

W4C seems like a much richer environment steeped with life -- even if it is only NPC bots dragging their comrades broken remains across a battlefield.

There were also moments in the PS2 game where I'd clear an area of enemies, but then wander around lost trying to figure out where to go or what to do next. It didn't break the game, but it made for some fairly needless lulls in the action. W4C is almost a non-stop shooter, and the levels are generally so linear that you don't have much opportunity to get lost.

I also find the transformations and vehicle modes more fun in W4C. In the PS2 game, you might transform just to make the distance between points seem less monotonous or to build momentum for a jump, but you only got to choose between three different car modes, and the driving often wasn't that exciting. I find that there is a little more thrill to flipping into a jet and trying to zip across a multiplayer battlefield, either to find a battle or high-tail it out of one.

I do think you are right that the Tidal Wave battle is one of the highlights of the PS2 game. It was almost like a Prelude to Shadow of the Colossus...but if you liked that, then I think you'll enjoy the conclusion of W4C.

If Armada had some kind of multiplayer mode, then I might give it the advantage in the end. Without it, I think W4C has the more replay value.

If anyone reading this hasn't played the PS2 game, you missed out. It's a pretty good game on its own right, even without the TF characters.
User avatar
Tresob
Headmaster Jr
Posts: 522
News Credits: 3
Joined: Wed Jun 30, 2010 3:48 pm

Re: WFC Vs Armada [Ps2]

Postby DTR69 » Thu Jul 08, 2010 5:09 pm

The only time I have really had to transform in WFC is the levels where you are forced to, in Armada, I used transforming to cover open spaces quickly and to ram decpticons. Maybe it's coz i'm rubbish but I don't find transforming helps much in combat, I know I really need to improve as in multiplayer I die in seconds, I run around killing people, but then someone comes up and shoots me down. I need to work out what weapons do the most damage etc. I know I have to invest more time. I know you felt mini cons were more complicated, but as multiplayer is new to me, alot of it is compllicated to a newbie.

Can someone explain the multiplayer aspect to me. I hav ebeen playing death match, when I die, I return in seconds but the whole arena looks different, it's as if I have been entred into a whole new game. DO you have a set amount of lives, and why am I firing loads of shot sat someoine, and they finish me with a couple of blasts. I know it's down to weapons. And I kind of understand that you have to keep playing to earn points to upgrade, but wouldn't it be better to have arenas, for people at different skill levels and points, that way, newbies wouldn't get picked off so easily and would have a chance to get to grips with it all. Super street fighter 4 works with a skill based online [you have to choose th eoption] play.

Also is there a guide available or somewhere or something, that explains it all a bit more, I feel a bit lost. I still stand by the fact that on the ps2 you really feel that your shots are hitting something, where on WFC you arte only sure when they die, I can't rememeber off hand but I'm sure there's no impact sparks or something. And transforming would be useful in combat, if it wasn't so easy to be gunned down with a couple of shots. ANd is there a decent sniper rifle like in armada, with a super zoom.

I can't wait for a sequel, I just hope there's one with G1 skins, I just want to be able to recognise characters at a glance. Also can someone post a link for a thread on here or somewhere with some good gameplay tips, especialy for multiplayer, I've pretty much get the campaign locked down, I'm not far into it, as I'm playing on a borrowed ps3, waiting to get mine before I get totlay stuck in.
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby SlyTF1 » Thu Jul 08, 2010 6:05 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
I hate HATE that damn Armada game with every fiber of my pathetic existance of life itself with every poopy sorry excuse of a being I am with every last piece of matter that makes me the mediocre sorry ass thing that I am. I really hate that game! It drove me litterally INSANE! I died so many times that it would make the most sane person in he universe call out to the giant shitmonster for help.

I had to put on cheats just to get past the fourth level, and every level afterwards. The voice acting is ass on a stick. Transforming is useless! It just makes you get killed faster. The levels are short but fustrating as hell, the bosses (except for Starscream.) can kill you in a matter of seconds! I tried to fight Cyclonus on EASY and he killed me with 5 hits, then threw me off the pyramid. I hd cheats and still died! STILL! I cant desribe how much I hate this game.

I sat there, in my room alone, crying and endlessly banging my headagainst a wall asking myself "why?". This game scared me for life, it took the very substance of my psyche and smashed it against the unforgiving pavement of hatred and then smeared the remains on the ever expanding fabric of nothingness until everything I knew was gone.

But it didnt stop there, oh no, it wasnt enough. It stomped on it until it became a putrid steaming pile of rversed ingineered antimatter, thus turning back the the very makings of time and space itself until now, we are all living in an alternate reality, where people respect this game, and regard it as one of the best Transformers games ever, but Im here to tell you, your all living under a lie. I am the chosen one, the only one able to see through this bull crap alternate universe and find the truth within my mind and show you all that this game is crap. That is my life's purpose and now that I have shared my revolation with you all, it is ime for me to return to my broken, melted, shattered, degrated, violated psyche, and forever regret my retribution that is to repent against my life and destroy the influence once and for all. Thank you.
I Am.
User avatar
SlyTF1
Faction Commander
Posts: 4759
News Credits: 37
Joined: Thu Oct 22, 2009 9:34 am
Location: The Kingdom of Heaven
Watch SlyTF1 on YouTube
Alt Mode: The entire universe
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: 9
Rank: 10
Courage: 8
Firepower: Infinity
Skill: 10+

Re: WFC Vs Armada [Ps2]

Postby Tresob » Thu Jul 08, 2010 7:54 pm

Can someone explain the multiplayer aspect to me. I hav ebeen playing death match, when I die, I return in seconds but the whole arena looks different, it's as if I have been entred into a whole new game.


It's the same level, but you are respawning in a different location...usually this is to prevent the other players from "spawn-camping", just targeting the spot you spawn from and killing you the second you appear.


DO you have a set amount of lives,


You don't individually in Team Deathmatch...but your team as a whole does. If your team dies 40 times total, the other side wins.

and why am I firing loads of shot sat someoine, and they finish me with a couple of blasts. I know it's down to weapons.


It can depend on the weapon as well as power-ups and skill at aiming. For instance, the null ray is a sniper cannon...if someone pulls off a headshot on you, they can take you out in one hit. Upgrades in the character creation screen can also boost damage, as well as being in the radius of a commander's Warcry ability.

And I kind of understand that you have to keep playing to earn points to upgrade, but wouldn't it be better to have arenas, for people at different skill levels and points, that way, newbies wouldn't get picked off so easily and would have a chance to get to grips with it all.


Every time I've played, the servers seem to try to divvy up the teams based on experience to keep things as even as possible. Of course, with so few people playing and the lack of choice in picking the match, you're bound to get outgunned at some point.

I still stand by the fact that on the ps2 you really feel that your shots are hitting something, where on WFC you arte only sure when they die, I can't rememeber off hand but I'm sure there's no impact sparks or something.


You will get a red flash in the center of your targeting reticule if your shot hits. Each of the robot guns has the ability to focus somewhat (although you will move more slowly) to help with aim. Different guns have better scopes.

And transforming would be useful in combat, if it wasn't so easy to be gunned down with a couple of shots. ANd is there a decent sniper rifle like in armada, with a super zoom.


Null ray. The blaster pistol is pretty good, too.

I usually use transforming to catch up with my teammates.

When I was first trying out multiplayer, I started with the soldier and the commander classes. The soldier can equip the scrapmetal maker gun -- a really clumsy, loud gun, but it will take down targets pretty quick if you can keep on them. The commander was handy because of the warcry feature which boosts you and your teammates power.

The biggest tip I'd give is to stay with your teammmates that are commanders and soldiers...assuming they are wise enough to cluster. It will greatly improve your survival rates. And if you are looking to beef up your points, conquest seems to be the most efficient. It is also less of a burden on your team if you die a lot in conquest compared to team deathmatch.

Well...that's all the advice I can think of at the moment.
User avatar
Tresob
Headmaster Jr
Posts: 522
News Credits: 3
Joined: Wed Jun 30, 2010 3:48 pm

Re: WFC Vs Armada [Ps2]

Postby paul053 » Fri Jul 09, 2010 9:18 am

The sniper rifle is so useful in PS2 game is because you have no chance to stand when enemies are storming at you. The Tidal Wave fight is the highlight but in the later levels I found my self punching in the code to get pass more than anything else.

In WFC, it's different. You don't need to think about putting the code to survive. You need strategies and they do work, same in campaign mode. In the gun fight, find a place to cover yourself, when enemies are reloading their weapons, come out and shoot and then change another place to cover or sneak around to go behind them and smash them good. None of this basic strategies will happen in Armada game. When group of enemies saw you, most of the time is keep shooting and run for your life and not even any single allies will come help you.

PS2 Armada is a good game (at some points are awesome). But I feel I can't just sit down, relax and enjoy it. My fingers are too busy punching in the codes.
User avatar
paul053
Godmaster
Posts: 1601
News Credits: 2
Joined: Fri Sep 04, 2009 8:02 am
Location: Plymouth, MN
Buy from paul053 on eBay

Re: WFC Vs Armada [Ps2]

Postby DTR69 » Fri Jul 09, 2010 6:31 pm

If by codes you mean cheats, the theres hope for me yet. I sailed thru armada no cheats. I'm pretty sure if ypou worked out the right set of moncons, then you would have no trouble. As you can revisit levels thru the portal, you can collect mini cons you couldn't get before as you aquire certain minicons that enable you to get the hidden ones on previous levels. Thats part of the fun, until you had the ability to fly there were certain mini cons out of reach until you completed future levels.

What I really miss is an auto lock, it would help so much when an enemy transforms into a plane and flies off, theres so much goig on in wfc it's hard for me to implement any strategy, if im picking someone off transforming to refuel and then find them gain isn't an option. I know if I persevere I will learn to love the game as much as the rest of you.
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby DTR69 » Fri Jul 09, 2010 6:31 pm

SlyTF1 wrote:I hate HATE that damn Armada game with every fiber of my pathetic existance of life itself with every poopy sorry excuse of a being I am with every last piece of matter that makes me the mediocre sorry ass thing that I am. I really hate that game! It drove me litterally INSANE! I died so many times that it would make the most sane person in he universe call out to the giant shitmonster for help.

I had to put on cheats just to get past the fourth level, and every level afterwards. The voice acting is ass on a stick. Transforming is useless! It just makes you get killed faster. The levels are short but fustrating as hell, the bosses (except for Starscream.) can kill you in a matter of seconds! I tried to fight Cyclonus on EASY and he killed me with 5 hits, then threw me off the pyramid. I hd cheats and still died! STILL! I cant desribe how much I hate this game.

I sat there, in my room alone, crying and endlessly banging my headagainst a wall asking myself "why?". This game scared me for life, it took the very substance of my psyche and smashed it against the unforgiving pavement of hatred and then smeared the remains on the ever expanding fabric of nothingness until everything I knew was gone.

But it didnt stop there, oh no, it wasnt enough. It stomped on it until it became a putrid steaming pile of rversed ingineered antimatter, thus turning back the the very makings of time and space itself until now, we are all living in an alternate reality, where people respect this game, and regard it as one of the best Transformers games ever, but Im here to tell you, your all living under a lie. I am the chosen one, the only one able to see through this bull crap alternate universe and find the truth within my mind and show you all that this game is crap. That is my life's purpose and now that I have shared my revolation with you all, it is ime for me to return to my broken, melted, shattered, degrated, violated psyche, and forever regret my retribution that is to repent against my life and destroy the influence once and for all. Thank you.



Try reading the manual or something, you are obviously missing some major aspect of the game, as it's fun and transforming is an integral part of the game, when I transform I use it to ramm enemies not get killed quickly. Cause if you find armada hard I don't see how you can be enjoying wfc.. I managed to clock armada with no cheats, and I'm rubbish at multiplayer on wfc.
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby SlyTF1 » Fri Jul 09, 2010 7:35 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
DTR69 wrote:
SlyTF1 wrote:I hate HATE that damn Armada game with every fiber of my pathetic existance of life itself with every poopy sorry excuse of a being I am with every last piece of matter that makes me the mediocre sorry ass thing that I am. I really hate that game! It drove me litterally INSANE! I died so many times that it would make the most sane person in he universe call out to the giant shitmonster for help.

I had to put on cheats just to get past the fourth level, and every level afterwards. The voice acting is ass on a stick. Transforming is useless! It just makes you get killed faster. The levels are short but fustrating as hell, the bosses (except for Starscream.) can kill you in a matter of seconds! I tried to fight Cyclonus on EASY and he killed me with 5 hits, then threw me off the pyramid. I hd cheats and still died! STILL! I cant desribe how much I hate this game.

I sat there, in my room alone, crying and endlessly banging my headagainst a wall asking myself "why?". This game scared me for life, it took the very substance of my psyche and smashed it against the unforgiving pavement of hatred and then smeared the remains on the ever expanding fabric of nothingness until everything I knew was gone.

But it didnt stop there, oh no, it wasnt enough. It stomped on it until it became a putrid steaming pile of rversed ingineered antimatter, thus turning back the the very makings of time and space itself until now, we are all living in an alternate reality, where people respect this game, and regard it as one of the best Transformers games ever, but Im here to tell you, your all living under a lie. I am the chosen one, the only one able to see through this bull crap alternate universe and find the truth within my mind and show you all that this game is crap. That is my life's purpose and now that I have shared my revolation with you all, it is ime for me to return to my broken, melted, shattered, degrated, violated psyche, and forever regret my retribution that is to repent against my life and destroy the influence once and for all. Thank you.



Try reading the manual or something, you are obviously missing some major aspect of the game, as it's fun and transforming is an integral part of the game, when I transform I use it to ramm enemies not get killed quickly. Cause if you find armada hard I don't see how you can be enjoying wfc.. I managed to clock armada with no cheats, and I'm rubbish at multiplayer on wfc.


War for Cybertron is shard at times, bt not impossible. The Armada game, I couldnt play at all without dying and having to start over.
I Am.
User avatar
SlyTF1
Faction Commander
Posts: 4759
News Credits: 37
Joined: Thu Oct 22, 2009 9:34 am
Location: The Kingdom of Heaven
Watch SlyTF1 on YouTube
Alt Mode: The entire universe
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: 9
Rank: 10
Courage: 8
Firepower: Infinity
Skill: 10+

Re: WFC Vs Armada [Ps2]

Postby Tresob » Fri Jul 09, 2010 9:36 pm

What I really miss is an auto lock, it would help so much when an enemy transforms into a plane and flies off, theres so much goig on in wfc it's hard for me to implement any strategy, if im picking someone off transforming to refuel and then find them gain isn't an option. I know if I persevere I will learn to love the game as much as the rest of you.


While it's not quite an auto-lock, the W4C missile launcher will lock onto vehicles with tracking missiles...it can be handy against those seekers.
User avatar
Tresob
Headmaster Jr
Posts: 522
News Credits: 3
Joined: Wed Jun 30, 2010 3:48 pm

Re: WFC Vs Armada [Ps2]

Postby Shadowman » Fri Jul 09, 2010 10:41 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Tresob wrote:
What I really miss is an auto lock, it would help so much when an enemy transforms into a plane and flies off, theres so much goig on in wfc it's hard for me to implement any strategy, if im picking someone off transforming to refuel and then find them gain isn't an option. I know if I persevere I will learn to love the game as much as the rest of you.


While it's not quite an auto-lock, the W4C missile launcher will lock onto vehicles with tracking missiles...it can be handy against those seekers.


If I'm not mistaken you can turn on a sort of aim assist. it'll help you keep your reticule on your target.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: WFC Vs Armada [Ps2]

Postby DTR69 » Mon Jul 19, 2010 12:43 pm

Now I have clocked the Decepticon Campaign and Have started the autobot campaign, my views have changed slightly. I have found my 12x null ray, which is a great sniper rifle, the missle launcher is kool, but it's hard to see really if it is tracking them as I usualy always fire when I'm locked on, and my main gripe is, enemy fire is very clear, but my own fire doesn't seem to have an impact as such.
The game is starting to feel alot like the ps2 game now though, and I have started to use transforming as part of the gameplay, early levels don't really require it.
I love removing the cannons from the turrets, alot of people don't seem to realise by pressing O once attatched you can them remove and walk away with the cannon.
I remember a ray gun in armada which locked on and stayed attatched to the enemy as you moved around, that was kool, ps2 game had a good selection and very varied weapons where as WFC should have more futuristic artilary and it doesn't.
WFC should have side stepping and better use of cover, crouching and glancing behind are also missing. Subtle evasive moves would make gameplay alot more dynamic.

Both games are good, and if you like one you will definently like the other. Like me with WFC, you have to read the manuals and make sure you know exactly what is available and how to work it, otherwise you will be complaing about things that are a button away, or are available later on.
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby Shadowman » Mon Jul 19, 2010 2:03 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
DTR69 wrote:alot of people don't seem to realise by pressing O once attatched you can them remove and walk away with the cannon.


Everyone realized that the first time they used one. I think there's even a prompt for it.

DTR69 wrote:WFC should have more futuristic artilary and it doesn't.


It technically does. All of your weapons are laser weapons.

DTR69 wrote:WFC should have side stepping


It does. Push the left stick to the left or right and--tada--you sidestepped.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: WFC Vs Armada [Ps2]

Postby DTR69 » Tue Jul 20, 2010 1:46 pm

Shadowman wrote:
DTR69 wrote:alot of people don't seem to realise by pressing O once attatched you can them remove and walk away with the cannon.


Everyone realized that the first time they used one. I think there's even a prompt for it.

DTR69 wrote:WFC should have more futuristic artilary and it doesn't.


It technically does. All of your weapons are laser weapons.

DTR69 wrote:WFC should have side stepping


It does. Push the left stick to the left or right and--tada--you sidestepped.


I know there's a prompt for it, but I was watching someone fighting omega supreme on you tube and they were just staying stuck to the turret saying "what am I supposed to do, these rockets keep killing me", they obviously didn't notice the instructions, which appear when using the cannon. If they missed it others may have too. Alot of people don't bother reading the manual or instructions that appear on the screen in front of them. In saying this they probaly won't read this either lol, so they will never learn. I apolagise, if it sounded patronising.

Regarding the side stepping, are you sure the character won't just turn and move to the left, I will have to double check. What I mean, is to still be facing forward and move to the left. You maybe right as I'm pretty sure I fire forward and move left and right. What I realy am aiming at, is a whole range of stealth moves, like in gta. TO be able to crouch behind a crate and fire. I do stand beind things and use them as cover but sometimes, I'm pretty sure that even though my sight is locked on, it appears I'm hitting my cover.

I'm pretty sure it's bullets the weapons are firing, I know some are lasers, but why would a laser be measured per shot. WOuldn't a laser shot be a powered shot, and wouldn't the strength of the shot be more easy to calibrate. And if there are lasers, why don't I see any pretty blasts coming out of the weapons. Apart from long and rapid firing abilities, there doesn't appear to be any reason to change weapon apart from upgrading in strength. In the PS2 game, the weapons abilities were unique enough in there features, to come in handy in different circumstances.
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby Shadowman » Tue Jul 20, 2010 2:39 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
DTR69 wrote:Regarding the side stepping, are you sure the character won't just turn and move to the left, I will have to double check.


Left stick controls your characters movement, right stick controls where your gun points. So yeah, I'm right.

DTR69 wrote:I'm pretty sure it's bullets the weapons are firing, I know some are lasers, but why would a laser be measured per shot. WOuldn't a laser shot be a powered shot, and wouldn't the strength of the shot be more easy to calibrate. And if there are lasers, why don't I see any pretty blasts coming out of the weapons. Apart from long and rapid firing abilities, there doesn't appear to be any reason to change weapon apart from upgrading in strength. In the PS2 game, the weapons abilities were unique enough in there features, to come in handy in different circumstances.


You don't see your own rounds, I guess because of perspective, but you can see other people's shots in multiplayer, and they have a very distinct team-colored glow. Also, it's measured in ammo the same way Star Wars games measure lasers in ammo, or Halo, or Mass Effect 2, or every sci-fi game ever made.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: WFC Vs Armada [Ps2]

Postby DTR69 » Thu Jul 22, 2010 2:38 am

Shadowman wrote:
DTR69 wrote:Regarding the side stepping, are you sure the character won't just turn and move to the left, I will have to double check.


Left stick controls your characters movement, right stick controls where your gun points. So yeah, I'm right.

DTR69 wrote:I'm pretty sure it's bullets the weapons are firing, I know some are lasers, but why would a laser be measured per shot. WOuldn't a laser shot be a powered shot, and wouldn't the strength of the shot be more easy to calibrate. And if there are lasers, why don't I see any pretty blasts coming out of the weapons. Apart from long and rapid firing abilities, there doesn't appear to be any reason to change weapon apart from upgrading in strength. In the PS2 game, the weapons abilities were unique enough in there features, to come in handy in different circumstances.


You don't see your own rounds, I guess because of perspective, but you can see other people's shots in multiplayer, and they have a very distinct team-colored glow. Also, it's measured in ammo the same way Star Wars games measure lasers in ammo, or Halo, or Mass Effect 2, or every sci-fi game ever made.


You don't even see your own rounds hit the enemy, which is anoiying. I haven't played any of the games you have mentioned, alot of alll these type of games is all new to me, I took a break after san andreas, as playing games took to much of my life away.
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby DTR69 » Thu Jul 22, 2010 4:15 am

By the way has anyone broke the crates and theres some werd glowing sphere inside, it doesn't alter my health so what's it for?
Image
DTR69
Fuzor
Posts: 215
Joined: Thu Feb 11, 2010 11:47 am

Re: WFC Vs Armada [Ps2]

Postby Shadowman » Thu Jul 22, 2010 5:34 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
DTR69 wrote:You don't even see your own rounds hit the enemy, which is anoiying.


Yes you can. There's a small flash of light as the round impacts the enemy.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: WFC Vs Armada [Ps2]

Postby NiteStar » Sun Jul 25, 2010 6:59 am

Weapon: Null-Ray Rifle
DTR69 wrote:I love WFC but was not as happy with it as I thought I'd be, where as Armada on the PS2 surpassed my expectations. Infact the ps2 game was one of my favourite ps2 games. I love the levels and there diversity, the level when you are inside one of the giant decepticons [i forget his name], then he transforms so the whole level is the same setting but all mixed up, as floors are upside down etc, is so cwell thought out and makes a whole level out of an existing one without feeling like a corner has been cut.

I know what you mean, its actually the Decepticon Warship that crashes facedown and everything is then flipped upside down. It kinda pissed me off cuz you have to jump and climb and jump and climb your way up the ship and if you made you one wrong move you would fall all the way back down and have start all over again. You dont know how long I struggled with that one very section.

DTR69 wrote:The mini cons which change weapon abilities and special abilities seem much better than wfc, wfc has loads of weapons, which all seem to be the same, they don't add or take anything from the game, where as armada, it is integeral part, and you can't complete a level unless you have made the right choices. The sniper riffle in armada is so satisfying, zooming in from great distances and picking of enimies who are totaly unaware is fun. I have to say, I'm only a third of the way through WFC so I may be pleasently surprised, but so far, the ps2 game has given me more fun. My main gripe is when you shoot in WFC I'm never quite sure if the enemy is being hit, there isn't that reaction or feedback that the pos2 game had. I'm never quite sure in WFC. The accuracy seems a bit soft, the whole attack fedback seems dull and soft, I'm trying to find the right words to describe what I mean. In teh ps2 game, I knew if my fire was hitting the enemy and I knew exactly what was happening, WFC is amazing and is a great game, it just lacks something Armada had. WFC is also very over complicated, all these extra abilities and the way you acquire and customise characters is still something I need to fully grasp. So I am not in a position yet to say which is the better game, I can just say what I have felt and experienced. Maybe I'm doing something wrong, hopefully, someone can shed some light, and give there point f view, and what they did to understand and get to grips with WFC. All this multiplayer co-op online play is all new to me, and XP points is something I still have to fully understand.
For those who haven't played the ps2 game, you need too, it really is a great and responsive game.


Armada was a good game and does have some better features in terms of Weapons and abilities.
Story wise though, WFC is better. The Armada story is a little bit of a "spin off" to me. Personally I dont care about helping free mini-cons. Not really sure what purpose they serve to the Transformers story as a whole.
And with the Armada game, once I was done with the story that was it. I never touched it again. With WFC, I finished the both stories and continued on to playing a variety of endless (never the same) Multiplayer games with people online. Which I think is what Armada lacked (most games in general lack this).

Both games have their good points and bad points.

Oh yeah and did I mention that Peter Cullen alone makes WFC 100 times better then Armada. :grin: :KREMZEEK: :APPLAUSE:
Image
NiteStar
Transmetal Warrior
Posts: 814
Joined: Wed Jan 02, 2008 1:04 am
Strength: 8
Intelligence: 10+
Speed: Infinity
Endurance: 10
Rank: 9
Courage: 7
Firepower: 10
Skill: 10

Re: WFC Vs Armada [Ps2]

Postby Blackstreak » Tue Jul 27, 2010 9:21 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Armada was an awesome game but I can't see how it can be compared to WFC. The terrain in Armada was more of a hinderance than an asset for alt mode. There was no multiplayer mode for Armada at all.

Tidal Wave was the name of the big battle ship btw.

The purpose of the mini-cons was their ability to boost everyone's power levels. The Decepticons wanted them for the edge they gave. The Autobots wanted them to protect them...and probably for their power boosting too.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1500
News Credits: 1
Joined: Tue Feb 21, 2006 5:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: WFC Vs Armada [Ps2]

Postby starscream2222 » Wed Sep 01, 2010 5:08 pm

Motto: ""Total victory requires total knowledge""
Weapon: Fusion Blaster Cannon
transformers armada was the first video game i ever got
i do not have wfc (next game i'll get) but by the looks of things on youtube and on seibertron ive heard its great

not only do you get partners in wfc but you have a wider variety of characters wheras in armada its 3 characters, all land based and no partners, at times i found armada a bit lonely, but the boss fights were interesting how tidal wave could only bit hurt by the head, how megatron was based in lava, cyclonus' pyramid battle, and starscreams environment full of cover.

i would say however that wfc prevails in the end, the environments, endless enimies, etc

say what you will but that is my verdict
Image
User avatar
starscream2222
Micromaster
Posts: 76
News Credits: 1
Joined: Wed Aug 04, 2010 8:59 pm
Location: Lidsdale, NSW, Australia
Strength: 8
Intelligence: 10+
Speed: 9
Endurance: 7
Rank: 9
Courage: 5
Firepower: 8
Skill: 7

Re: WFC Vs Armada [Ps2]

Postby Rodimus Prime » Thu Oct 14, 2010 7:33 pm

Motto: "Individual freedom above all else."
I don't own a PS3 or a 360, PS3 will be the next thing I get. Yeah, I know, I'm late. :P So I will see how the W4C game really stacks up against Armada.

I do have the W4C game for the Wii, which is different than the game for PS3 and 360. I've gone through both Autobot and Decepticon sides repeatedly, and I must say, I had - and still have - a lot more fun playing the Armada game. It's just a lot more fun for me. Figuring out the right combo of Mini-Cons for the different bosses is cool. I went through several combos before I found the perfect one for all of them. The most trouble I have is the first fight with Starscream in the Antarctic. Every other boss is easy, especially Megatron, if you figure out the right Mini-Con combo. Even in Commander mode, I can beat Megatron without a problem. The only cheat code I ever used in the Armada game was the one that gave the enemies big heads, and just because I think it looks funny. My only 2 complaints about the Armada game are that we don't get to play as Decepticons, only Autobots, and Demolisher was left out for some reason. If you collect all the Data-Cons and unlock all the extras, in the storyboards he's there, but the level was altered and there's no Demolisher. Instead, we have to fight Starscream twice. Personally, I'd rather fight Demolisher once as well, instead of Starscream twice.

Bottom line, Armada for PS2 is probably the most fun video game I've ever played, followed by X-Men 2: Clone Wars for Genesis and the Mario games for SNES.
........Image
Rodimus Prime
God Of Transformers
Posts: 14649
News Credits: 22
Joined: Sat Sep 28, 2002 8:31 pm


Return to Video Games and Mobile Apps Forum

Transformers and More @ The Seibertron Store

Visit our store on eBay
These are affiliate links. We may earn commissions when you purchase items or services through these links.
Visit shop.seibertron.com to buy "Transformers OPTIMUS PRIME #4 Regular Cvr IDW Comics 2017 (W) Barber (A/CA) Zama"
Transformers OPTIM ...
Visit shop.seibertron.com to buy "Transformers LAST BOT STANDING #4 Cvr B IDW Comics 2022 JUN221674 4B (CA) Zama"
Transformers LAST ...
Visit shop.seibertron.com to buy "TRANSFORMERS #41 Cvr A IDW Comics 2022 JAN220487 41A (CA) Miyao"
TRANSFORMERS #41 C ...
Visit shop.seibertron.com to buy "TRANSFORMERS BEAST WARS #13 Cvr A IDW Comics 2022 DEC210543 13A (CA) SidVenBlu"
TRANSFORMERS BEAST ...
Visit shop.seibertron.com to buy "TRANSFORMERS BEAST WARS #6 RI 1:10 IDW Comics 2021 MAY210470 6RI (CA) Roche"
TRANSFORMERS BEAST ...
Visit shop.seibertron.com to buy "THE TRANSFORMERS #10 Marvel Comics 1985 (CA) Baker (W) Budiansky 210422A"
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "THE TRANSFORMERS #23 Marvel Comics 1986 (CA) Trimpe (W) Budiansky 230926X"
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "ENERGON UNIVERSE 2024 SPECIAL #1 Cvr E 1:50 Image Comics 0324IM170 1E Randolph"
NEW!
ENERGON UNIVERSE 2 ...
Visit shop.seibertron.com to buy "TRANSFORMERS #25 Cvr A IDW Comics 2020 SEP200483 25A (CA) Hernandez"
TRANSFORMERS #25 C ...
Visit shop.seibertron.com to buy "TRANSFORMERS GALAXIES #5 Cover B IDW Comics 2020 NOV190607 5B (CA)Pitre-Durocher"
TRANSFORMERS GALAX ...
Visit shop.seibertron.com to buy "TRANSFORMERS BEAST WARS #9 Cvr A IDW Comics 2021 AUG210583 9A (CA) Burcham"
TRANSFORMERS BEAST ...
Visit shop.seibertron.com to buy "TRANSFORMERS BEAST WARS #3 RI 1:10 IDW Comics 2021 FEB210484 3RI (CA) Perez"
TRANSFORMERS BEAST ...
Visit shop.seibertron.com to buy "TRANSFORMERS PREVIEW 2nd ptg Optimus Prime var Dreamwave Comics 2002 G1 (CA) Lee"
TRANSFORMERS PREVI ...
Visit shop.seibertron.com to buy "TRANSFORMERS #25 Cvr B IDW Comics 2020 SEP200484 25B (CA) Malkova"
TRANSFORMERS #25 C ...
* Price and quantities subject to change. Shipping costs, taxes and other fees not included in cost shown. Refer to listing for current price and availability.
Find the items above and thousands more at the Seibertron Store on eBay
Transformers Podcast: Twincast / Podcast #350 - Oops! All Optimus
Twincast / Podcast #350:
"Oops! All Optimus"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, May 18th, 2024

Featured Products on Amazon.com

These are affiliate links. We may earn commissions when you purchase items or services through these links.
Buy "Transformers Attacker 15 Bania Action Figure" on AMAZON
Buy "Transformers: Bumblebee -- Energon Igniters Nitro Series Barricade" on AMAZON
Buy "Transformers MPM-03 Movie 10th Anniversary Figure Bumblebee" on AMAZON
Buy "Transformers: Generations Power of The Primes Leader Evolution Rodimus Prime" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Dinobot Slug" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Class Dinobot Snarl" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Windblade and Scorchfire" on AMAZON
Buy "Cyberverse Warrior Class Megatron" on AMAZON
Buy "Transformers: The Last Knight Premier Edition Deluxe Bumblebee" on AMAZON
Buy "Transformers Generations Deluxe Titans Return Autobots Throttle and Breakaway Action Figure" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Wheeljack" on AMAZON
Buy "Hasbro Transformers Generations Titans Return Soundwave and Soundblaster" on AMAZON